#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
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34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AdventurersMachete : ElvenMachete
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{
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public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
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[Constructable]
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public AdventurersMachete()
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{
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Attributes.Luck = 20;
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}
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public AdventurersMachete( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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56
Scripts/Items/Weapons/Swords/BaseSword.cs
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56
Scripts/Items/Weapons/Swords/BaseSword.cs
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@ -0,0 +1,56 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Targets;
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namespace Server.Items
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{
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public abstract class BaseSword : BaseMeleeWeapon
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{
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public override SkillName DefSkill{ get{ return SkillName.Swords; } }
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public override WeaponType DefType{ get{ return WeaponType.Slashing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
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public BaseSword( int itemID ) : base( itemID )
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{
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}
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public BaseSword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
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from.Target = new BladedItemTarget( this );
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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if ( !Core.AOS && Poison != null && PoisonCharges > 0 )
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{
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--PoisonCharges;
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if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
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defender.ApplyPoison( attacker, Poison );
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}
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}
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}
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}
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54
Scripts/Items/Weapons/Swords/BoneHarvester.cs
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54
Scripts/Items/Weapons/Swords/BoneHarvester.cs
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@ -0,0 +1,54 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BB, 0x26C5 )]
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public class BoneHarvester : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override int AosStrengthReq{ get{ return 25; } }
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public override int AosMinDamage{ get{ return 13; } }
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public override int AosMaxDamage{ get{ return 15; } }
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public override int AosSpeed{ get{ return 36; } }
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public override float MlSpeed{ get{ return 3.00f; } }
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public override int OldStrengthReq{ get{ return 25; } }
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public override int OldMinDamage{ get{ return 13; } }
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public override int OldMaxDamage{ get{ return 15; } }
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public override int OldSpeed{ get{ return 36; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public BoneHarvester() : base( 0x26BB )
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{
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Weight = 3.0;
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}
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public BoneHarvester( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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63
Scripts/Items/Weapons/Swords/BoneMachete.cs
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63
Scripts/Items/Weapons/Swords/BoneMachete.cs
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@ -0,0 +1,63 @@
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using System;
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using Server.Items;
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using Server.Engines.MLQuests.Items;
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namespace Server.Items
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{
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public class BoneMachete : ElvenMachete, ITicket
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{
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public override WeaponAbility PrimaryAbility { get { return null; } }
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public override WeaponAbility SecondaryAbility { get { return null; } }
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public override int PhysicalResistance { get { return 1; } }
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public override int FireResistance { get { return 1; } }
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public override int ColdResistance { get { return 1; } }
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public override int PoisonResistance { get { return 1; } }
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public override int EnergyResistance { get { return 1; } }
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public override int InitMinHits { get { return 5; } }
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public override int InitMaxHits { get { return 5; } }
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[Constructable]
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public BoneMachete()
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{
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ItemID = 0x20E;
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}
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public BoneMachete( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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#region ITicket Members
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public void OnTicketUsed( Mobile from )
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{
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if ( Utility.RandomDouble() < 0.25 )
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{
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from.SendLocalizedMessage( 1075007 ); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
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Delete();
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}
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else
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{
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from.SendLocalizedMessage( 1075008 ); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
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}
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}
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#endregion
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}
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}
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54
Scripts/Items/Weapons/Swords/Broadsword.cs
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54
Scripts/Items/Weapons/Swords/Broadsword.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF5E, 0xF5F )]
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public class Broadsword : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override int AosStrengthReq{ get{ return 30; } }
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public override int AosMinDamage{ get{ return 14; } }
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public override int AosMaxDamage{ get{ return 15; } }
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public override int AosSpeed{ get{ return 33; } }
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public override float MlSpeed{ get{ return 3.25f; } }
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public override int OldStrengthReq{ get{ return 25; } }
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public override int OldMinDamage{ get{ return 5; } }
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public override int OldMaxDamage{ get{ return 29; } }
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public override int OldSpeed{ get{ return 45; } }
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public override int DefHitSound{ get{ return 0x237; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 100; } }
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[Constructable]
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public Broadsword() : base( 0xF5E )
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{
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Weight = 6.0;
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}
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public Broadsword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
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34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ChargedAssassinSpike : AssassinSpike
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{
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public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
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[Constructable]
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public ChargedAssassinSpike()
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{
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WeaponAttributes.HitLightning = 10;
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}
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public ChargedAssassinSpike( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
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35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class CorruptedRuneBlade : RuneBlade
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{
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public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
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[Constructable]
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public CorruptedRuneBlade()
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{
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WeaponAttributes.ResistPhysicalBonus = -5;
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WeaponAttributes.ResistPoisonBonus = 12;
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}
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public CorruptedRuneBlade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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54
Scripts/Items/Weapons/Swords/CrescentBlade.cs
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54
Scripts/Items/Weapons/Swords/CrescentBlade.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26C1, 0x26CB )]
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public class CrescentBlade : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override int AosStrengthReq{ get{ return 55; } }
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public override int AosMinDamage{ get{ return 11; } }
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public override int AosMaxDamage{ get{ return 14; } }
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public override int AosSpeed{ get{ return 47; } }
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public override float MlSpeed{ get{ return 2.50f; } }
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public override int OldStrengthReq{ get{ return 55; } }
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public override int OldMinDamage{ get{ return 11; } }
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public override int OldMaxDamage{ get{ return 14; } }
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public override int OldSpeed{ get{ return 47; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 51; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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public CrescentBlade() : base( 0x26C1 )
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{
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Weight = 1.0;
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}
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public CrescentBlade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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54
Scripts/Items/Weapons/Swords/Cutlass.cs
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54
Scripts/Items/Weapons/Swords/Cutlass.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1441, 0x1440 )]
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public class Cutlass : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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public override int AosStrengthReq{ get{ return 25; } }
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public override int AosMinDamage{ get{ return 11; } }
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public override int AosMaxDamage{ get{ return 13; } }
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public override int AosSpeed{ get{ return 44; } }
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public override float MlSpeed{ get{ return 2.50f; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 6; } }
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public override int OldMaxDamage{ get{ return 28; } }
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public override int OldSpeed{ get{ return 45; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public Cutlass() : base( 0x1441 )
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{
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Weight = 8.0;
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}
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public Cutlass( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class DarkglowScimitar : RadiantScimitar
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{
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public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
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[Constructable]
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public DarkglowScimitar()
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{
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WeaponAttributes.HitDispel = 10;
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}
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public DarkglowScimitar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
Normal file
34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class DiseasedMachete : ElvenMachete
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{
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public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
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[Constructable]
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public DiseasedMachete()
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{
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WeaponAttributes.HitPoisonArea = 25;
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}
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public DiseasedMachete( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FierySpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
|
||||
|
||||
[Constructable]
|
||||
public FierySpellblade()
|
||||
{
|
||||
WeaponAttributes.ResistFireBonus = 5;
|
||||
}
|
||||
|
||||
public FierySpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcyScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
|
||||
|
||||
[Constructable]
|
||||
public IcyScimitar()
|
||||
{
|
||||
WeaponAttributes.HitHarm = 15;
|
||||
}
|
||||
|
||||
public IcyScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcySpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
|
||||
|
||||
[Constructable]
|
||||
public IcySpellblade()
|
||||
{
|
||||
WeaponAttributes.ResistColdBonus = 5;
|
||||
}
|
||||
|
||||
public IcySpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Items/Weapons/Swords/Katana.cs
Normal file
54
Scripts/Items/Weapons/Swords/Katana.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13FF, 0x13FE )]
|
||||
public class Katana : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 25; } }
|
||||
public override int AosMinDamage{ get{ return 11; } }
|
||||
public override int AosMaxDamage{ get{ return 13; } }
|
||||
public override int AosSpeed{ get{ return 46; } }
|
||||
public override float MlSpeed{ get{ return 2.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 10; } }
|
||||
public override int OldMinDamage{ get{ return 5; } }
|
||||
public override int OldMaxDamage{ get{ return 26; } }
|
||||
public override int OldSpeed{ get{ return 58; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x23B; } }
|
||||
public override int DefMissSound{ get{ return 0x23A; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 90; } }
|
||||
|
||||
[Constructable]
|
||||
public Katana() : base( 0x13FF )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public Katana( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
Normal file
34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
|
||||
|
||||
[Constructable]
|
||||
public KnightsWarCleaver()
|
||||
{
|
||||
Attributes.RegenHits = 3;
|
||||
}
|
||||
|
||||
public KnightsWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Items/Weapons/Swords/Kryss.cs
Normal file
61
Scripts/Items/Weapons/Swords/Kryss.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1401, 0x1400 )]
|
||||
public class Kryss : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 10; } }
|
||||
public override int AosMinDamage{ get{ return 10; } }
|
||||
public override int AosMaxDamage{ get{ return 12; } }
|
||||
public override int AosSpeed{ get{ return 53; } }
|
||||
public override float MlSpeed{ get{ return 2.00f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 10; } }
|
||||
public override int OldMinDamage{ get{ return 3; } }
|
||||
public override int OldMaxDamage{ get{ return 28; } }
|
||||
public override int OldSpeed{ get{ return 53; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x23C; } }
|
||||
public override int DefMissSound{ get{ return 0x238; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 90; } }
|
||||
|
||||
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
|
||||
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
|
||||
|
||||
[Constructable]
|
||||
public Kryss() : base( 0x1401 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Kryss( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Items/Weapons/Swords/Lance.cs
Normal file
58
Scripts/Items/Weapons/Swords/Lance.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x26C0, 0x26CA )]
|
||||
public class Lance : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 95; } }
|
||||
public override int AosMinDamage{ get{ return 17; } }
|
||||
public override int AosMaxDamage{ get{ return 18; } }
|
||||
public override int AosSpeed{ get{ return 24; } }
|
||||
public override float MlSpeed{ get{ return 4.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 95; } }
|
||||
public override int OldMinDamage{ get{ return 17; } }
|
||||
public override int OldMaxDamage{ get{ return 18; } }
|
||||
public override int OldSpeed{ get{ return 24; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x23C; } }
|
||||
public override int DefMissSound{ get{ return 0x238; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 110; } }
|
||||
|
||||
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
|
||||
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
|
||||
|
||||
[Constructable]
|
||||
public Lance() : base( 0x26C0 )
|
||||
{
|
||||
Weight = 12.0;
|
||||
}
|
||||
|
||||
public Lance( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
Normal file
34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeafbladeOfEase : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
|
||||
|
||||
[Constructable]
|
||||
public LeafbladeOfEase()
|
||||
{
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public LeafbladeOfEase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Items/Weapons/Swords/Longsword.cs
Normal file
54
Scripts/Items/Weapons/Swords/Longsword.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0xF61, 0xF60 )]
|
||||
public class Longsword : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 35; } }
|
||||
public override int AosMinDamage{ get{ return 15; } }
|
||||
public override int AosMaxDamage{ get{ return 16; } }
|
||||
public override int AosSpeed{ get{ return 30; } }
|
||||
public override float MlSpeed{ get{ return 3.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 25; } }
|
||||
public override int OldMinDamage{ get{ return 5; } }
|
||||
public override int OldMaxDamage{ get{ return 33; } }
|
||||
public override int OldSpeed{ get{ return 35; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x237; } }
|
||||
public override int DefMissSound{ get{ return 0x23A; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 110; } }
|
||||
|
||||
[Constructable]
|
||||
public Longsword() : base( 0xF61 )
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public Longsword( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/Luckblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/Luckblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Luckblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073522; } } // luckblade
|
||||
|
||||
[Constructable]
|
||||
public Luckblade()
|
||||
{
|
||||
Attributes.Luck = 20;
|
||||
}
|
||||
|
||||
public Luckblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
Normal file
34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MacheteOfDefense : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073535; } } // machete of defense
|
||||
|
||||
[Constructable]
|
||||
public MacheteOfDefense()
|
||||
{
|
||||
Attributes.DefendChance = 5;
|
||||
}
|
||||
|
||||
public MacheteOfDefense( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagekillerAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
|
||||
|
||||
[Constructable]
|
||||
public MagekillerAssassinSpike()
|
||||
{
|
||||
WeaponAttributes.HitLeechMana = 16;
|
||||
}
|
||||
|
||||
public MagekillerAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagekillerLeafblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
|
||||
|
||||
[Constructable]
|
||||
public MagekillerLeafblade()
|
||||
{
|
||||
WeaponAttributes.HitLeechMana = 16;
|
||||
}
|
||||
|
||||
public MagekillerLeafblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagesRuneBlade : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
|
||||
|
||||
[Constructable]
|
||||
public MagesRuneBlade()
|
||||
{
|
||||
Attributes.CastSpeed = 1;
|
||||
}
|
||||
|
||||
public MagesRuneBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrcishMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
|
||||
|
||||
[Constructable]
|
||||
public OrcishMachete()
|
||||
{
|
||||
Attributes.BonusInt = -5;
|
||||
Attributes.WeaponDamage = 10;
|
||||
}
|
||||
|
||||
public OrcishMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RuneBladeOfKnowledge : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
|
||||
|
||||
[Constructable]
|
||||
public RuneBladeOfKnowledge()
|
||||
{
|
||||
Attributes.SpellDamage = 5;
|
||||
}
|
||||
|
||||
public RuneBladeOfKnowledge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Runesabre : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073537; } } // runesabre
|
||||
|
||||
[Constructable]
|
||||
public Runesabre()
|
||||
{
|
||||
SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
|
||||
WeaponAttributes.MageWeapon = -29;
|
||||
}
|
||||
|
||||
public Runesabre( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Items/Weapons/Swords/Scimitar.cs
Normal file
54
Scripts/Items/Weapons/Swords/Scimitar.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13B6, 0x13B5 )]
|
||||
public class Scimitar : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 25; } }
|
||||
public override int AosMinDamage{ get{ return 13; } }
|
||||
public override int AosMaxDamage{ get{ return 15; } }
|
||||
public override int AosSpeed{ get{ return 37; } }
|
||||
public override float MlSpeed{ get{ return 3.00f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 10; } }
|
||||
public override int OldMinDamage{ get{ return 4; } }
|
||||
public override int OldMaxDamage{ get{ return 30; } }
|
||||
public override int OldSpeed{ get{ return 43; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x23B; } }
|
||||
public override int DefMissSound{ get{ return 0x23A; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 90; } }
|
||||
|
||||
[Constructable]
|
||||
public Scimitar() : base( 0x13B6 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public Scimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SerratedWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
|
||||
|
||||
[Constructable]
|
||||
public SerratedWarCleaver()
|
||||
{
|
||||
Attributes.WeaponDamage = 7;
|
||||
}
|
||||
|
||||
public SerratedWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/SpellbladeOfDefense.cs
Normal file
34
Scripts/Items/Weapons/Swords/SpellbladeOfDefense.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpellbladeOfDefense : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073516; } } // spellblade of defense
|
||||
|
||||
[Constructable]
|
||||
public SpellbladeOfDefense()
|
||||
{
|
||||
Attributes.DefendChance = 5;
|
||||
}
|
||||
|
||||
public SpellbladeOfDefense( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Weapons/Swords/ThinLongsword.cs
Normal file
51
Scripts/Items/Weapons/Swords/ThinLongsword.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13B8, 0x13B7 )]
|
||||
public class ThinLongsword : BaseSword
|
||||
{
|
||||
public override int AosStrengthReq{ get{ return 35; } }
|
||||
public override int AosMinDamage{ get{ return 15; } }
|
||||
public override int AosMaxDamage{ get{ return 16; } }
|
||||
public override int AosSpeed{ get{ return 30; } }
|
||||
public override float MlSpeed{ get{ return 3.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 25; } }
|
||||
public override int OldMinDamage{ get{ return 5; } }
|
||||
public override int OldMaxDamage{ get{ return 33; } }
|
||||
public override int OldSpeed{ get{ return 35; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x237; } }
|
||||
public override int DefMissSound{ get{ return 0x23A; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 110; } }
|
||||
|
||||
[Constructable]
|
||||
public ThinLongsword() : base( 0x13B8 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public ThinLongsword( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueAssassinSpike.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073517; } } // true assassin spike
|
||||
|
||||
[Constructable]
|
||||
public TrueAssassinSpike()
|
||||
{
|
||||
Attributes.AttackChance = 4;
|
||||
Attributes.WeaponDamage = 4;
|
||||
}
|
||||
|
||||
public TrueAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TrueLeafblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/TrueLeafblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueLeafblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073521; } } // true leafblade
|
||||
|
||||
[Constructable]
|
||||
public TrueLeafblade()
|
||||
{
|
||||
WeaponAttributes.ResistPoisonBonus = 5;
|
||||
}
|
||||
|
||||
public TrueLeafblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TrueRadiantScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/TrueRadiantScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueRadiantScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073541; } } // true radiant scimitar
|
||||
|
||||
[Constructable]
|
||||
public TrueRadiantScimitar()
|
||||
{
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
|
||||
public TrueRadiantScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueSpellblade.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueSpellblade.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueSpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073513; } } // true spellblade
|
||||
|
||||
[Constructable]
|
||||
public TrueSpellblade()
|
||||
{
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.CastSpeed = -1;
|
||||
}
|
||||
|
||||
public TrueSpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueWarCleaver.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueWarCleaver.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073528; } } // true war cleaver
|
||||
|
||||
[Constructable]
|
||||
public TrueWarCleaver()
|
||||
{
|
||||
Attributes.WeaponDamage = 4;
|
||||
Attributes.RegenHits = 2;
|
||||
}
|
||||
|
||||
public TrueWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TwinklingScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/TwinklingScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TwinklingScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073544; } } // twinkling scimitar
|
||||
|
||||
[Constructable]
|
||||
public TwinklingScimitar()
|
||||
{
|
||||
Attributes.DefendChance = 6;
|
||||
}
|
||||
|
||||
public TwinklingScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Items/Weapons/Swords/VikingSword.cs
Normal file
54
Scripts/Items/Weapons/Swords/VikingSword.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13B9, 0x13Ba )]
|
||||
public class VikingSword : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 40; } }
|
||||
public override int AosMinDamage{ get{ return 15; } }
|
||||
public override int AosMaxDamage{ get{ return 17; } }
|
||||
public override int AosSpeed{ get{ return 28; } }
|
||||
public override float MlSpeed{ get{ return 3.75f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 40; } }
|
||||
public override int OldMinDamage{ get{ return 6; } }
|
||||
public override int OldMaxDamage{ get{ return 34; } }
|
||||
public override int OldSpeed{ get{ return 30; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x237; } }
|
||||
public override int DefMissSound{ get{ return 0x23A; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 100; } }
|
||||
|
||||
[Constructable]
|
||||
public VikingSword() : base( 0x13B9 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public VikingSword( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/WoundingAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/WoundingAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WoundingAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073520; } } // wounding assassin spike
|
||||
|
||||
[Constructable]
|
||||
public WoundingAssassinSpike()
|
||||
{
|
||||
WeaponAttributes.HitHarm = 15;
|
||||
}
|
||||
|
||||
public WoundingAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue