#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class AdventurersMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
[Constructable]
public AdventurersMachete()
{
Attributes.Luck = 20;
}
public AdventurersMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Targets;
namespace Server.Items
{
public abstract class BaseSword : BaseMeleeWeapon
{
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
public override WeaponType DefType{ get{ return WeaponType.Slashing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
public BaseSword( int itemID ) : base( itemID )
{
}
public BaseSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
from.Target = new BladedItemTarget( this );
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
if ( !Core.AOS && Poison != null && PoisonCharges > 0 )
{
--PoisonCharges;
if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
defender.ApplyPoison( attacker, Poison );
}
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BB, 0x26C5 )]
public class BoneHarvester : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 36; } }
public override float MlSpeed{ get{ return 3.00f; } }
public override int OldStrengthReq{ get{ return 25; } }
public override int OldMinDamage{ get{ return 13; } }
public override int OldMaxDamage{ get{ return 15; } }
public override int OldSpeed{ get{ return 36; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public BoneHarvester() : base( 0x26BB )
{
Weight = 3.0;
}
public BoneHarvester( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Engines.MLQuests.Items;
namespace Server.Items
{
public class BoneMachete : ElvenMachete, ITicket
{
public override WeaponAbility PrimaryAbility { get { return null; } }
public override WeaponAbility SecondaryAbility { get { return null; } }
public override int PhysicalResistance { get { return 1; } }
public override int FireResistance { get { return 1; } }
public override int ColdResistance { get { return 1; } }
public override int PoisonResistance { get { return 1; } }
public override int EnergyResistance { get { return 1; } }
public override int InitMinHits { get { return 5; } }
public override int InitMaxHits { get { return 5; } }
[Constructable]
public BoneMachete()
{
ItemID = 0x20E;
}
public BoneMachete( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
#region ITicket Members
public void OnTicketUsed( Mobile from )
{
if ( Utility.RandomDouble() < 0.25 )
{
from.SendLocalizedMessage( 1075007 ); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
Delete();
}
else
{
from.SendLocalizedMessage( 1075008 ); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
}
}
#endregion
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF5E, 0xF5F )]
public class Broadsword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 30; } }
public override int AosMinDamage{ get{ return 14; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 33; } }
public override float MlSpeed{ get{ return 3.25f; } }
public override int OldStrengthReq{ get{ return 25; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 29; } }
public override int OldSpeed{ get{ return 45; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public Broadsword() : base( 0xF5E )
{
Weight = 6.0;
}
public Broadsword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class ChargedAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
[Constructable]
public ChargedAssassinSpike()
{
WeaponAttributes.HitLightning = 10;
}
public ChargedAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class CorruptedRuneBlade : RuneBlade
{
public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
[Constructable]
public CorruptedRuneBlade()
{
WeaponAttributes.ResistPhysicalBonus = -5;
WeaponAttributes.ResistPoisonBonus = 12;
}
public CorruptedRuneBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C1, 0x26CB )]
public class CrescentBlade : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 55; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 14; } }
public override int AosSpeed{ get{ return 47; } }
public override float MlSpeed{ get{ return 2.50f; } }
public override int OldStrengthReq{ get{ return 55; } }
public override int OldMinDamage{ get{ return 11; } }
public override int OldMaxDamage{ get{ return 14; } }
public override int OldSpeed{ get{ return 47; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 51; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public CrescentBlade() : base( 0x26C1 )
{
Weight = 1.0;
}
public CrescentBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1441, 0x1440 )]
public class Cutlass : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 44; } }
public override float MlSpeed{ get{ return 2.50f; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 6; } }
public override int OldMaxDamage{ get{ return 28; } }
public override int OldSpeed{ get{ return 45; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public Cutlass() : base( 0x1441 )
{
Weight = 8.0;
}
public Cutlass( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class DarkglowScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
[Constructable]
public DarkglowScimitar()
{
WeaponAttributes.HitDispel = 10;
}
public DarkglowScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class DiseasedMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
[Constructable]
public DiseasedMachete()
{
WeaponAttributes.HitPoisonArea = 25;
}
public DiseasedMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class FierySpellblade : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
[Constructable]
public FierySpellblade()
{
WeaponAttributes.ResistFireBonus = 5;
}
public FierySpellblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class IcyScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
[Constructable]
public IcyScimitar()
{
WeaponAttributes.HitHarm = 15;
}
public IcyScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class IcySpellblade : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
[Constructable]
public IcySpellblade()
{
WeaponAttributes.ResistColdBonus = 5;
}
public IcySpellblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Katana : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override float MlSpeed{ get{ return 2.50f; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 58; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Katana() : base( 0x13FF )
{
Weight = 6.0;
}
public Katana( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class KnightsWarCleaver : WarCleaver
{
public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
[Constructable]
public KnightsWarCleaver()
{
Attributes.RegenHits = 3;
}
public KnightsWarCleaver( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1401, 0x1400 )]
public class Kryss : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
public override int AosStrengthReq{ get{ return 10; } }
public override int AosMinDamage{ get{ return 10; } }
public override int AosMaxDamage{ get{ return 12; } }
public override int AosSpeed{ get{ return 53; } }
public override float MlSpeed{ get{ return 2.00f; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 3; } }
public override int OldMaxDamage{ get{ return 28; } }
public override int OldSpeed{ get{ return 53; } }
public override int DefHitSound{ get{ return 0x23C; } }
public override int DefMissSound{ get{ return 0x238; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Kryss() : base( 0x1401 )
{
Weight = 2.0;
}
public Kryss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C0, 0x26CA )]
public class Lance : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
public override int AosStrengthReq{ get{ return 95; } }
public override int AosMinDamage{ get{ return 17; } }
public override int AosMaxDamage{ get{ return 18; } }
public override int AosSpeed{ get{ return 24; } }
public override float MlSpeed{ get{ return 4.50f; } }
public override int OldStrengthReq{ get{ return 95; } }
public override int OldMinDamage{ get{ return 17; } }
public override int OldMaxDamage{ get{ return 18; } }
public override int OldSpeed{ get{ return 24; } }
public override int DefHitSound{ get{ return 0x23C; } }
public override int DefMissSound{ get{ return 0x238; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Lance() : base( 0x26C0 )
{
Weight = 12.0;
}
public Lance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LeafbladeOfEase : Leafblade
{
public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
[Constructable]
public LeafbladeOfEase()
{
WeaponAttributes.UseBestSkill = 1;
}
public LeafbladeOfEase( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF61, 0xF60 )]
public class Longsword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 16; } }
public override int AosSpeed{ get{ return 30; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int OldStrengthReq{ get{ return 25; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 33; } }
public override int OldSpeed{ get{ return 35; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public Longsword() : base( 0xF61 )
{
Weight = 7.0;
}
public Longsword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Luckblade : Leafblade
{
public override int LabelNumber{ get{ return 1073522; } } // luckblade
[Constructable]
public Luckblade()
{
Attributes.Luck = 20;
}
public Luckblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MacheteOfDefense : ElvenMachete
{
public override int LabelNumber{ get{ return 1073535; } } // machete of defense
[Constructable]
public MacheteOfDefense()
{
Attributes.DefendChance = 5;
}
public MacheteOfDefense( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MagekillerAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
[Constructable]
public MagekillerAssassinSpike()
{
WeaponAttributes.HitLeechMana = 16;
}
public MagekillerAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MagekillerLeafblade : Leafblade
{
public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
[Constructable]
public MagekillerLeafblade()
{
WeaponAttributes.HitLeechMana = 16;
}
public MagekillerLeafblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MagesRuneBlade : RuneBlade
{
public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
[Constructable]
public MagesRuneBlade()
{
Attributes.CastSpeed = 1;
}
public MagesRuneBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class OrcishMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
[Constructable]
public OrcishMachete()
{
Attributes.BonusInt = -5;
Attributes.WeaponDamage = 10;
}
public OrcishMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class RuneBladeOfKnowledge : RuneBlade
{
public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
[Constructable]
public RuneBladeOfKnowledge()
{
Attributes.SpellDamage = 5;
}
public RuneBladeOfKnowledge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Runesabre : RuneBlade
{
public override int LabelNumber{ get{ return 1073537; } } // runesabre
[Constructable]
public Runesabre()
{
SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
WeaponAttributes.MageWeapon = -29;
}
public Runesabre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B6, 0x13B5 )]
public class Scimitar : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 37; } }
public override float MlSpeed{ get{ return 3.00f; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 4; } }
public override int OldMaxDamage{ get{ return 30; } }
public override int OldSpeed{ get{ return 43; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Scimitar() : base( 0x13B6 )
{
Weight = 5.0;
}
public Scimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SerratedWarCleaver : WarCleaver
{
public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
[Constructable]
public SerratedWarCleaver()
{
Attributes.WeaponDamage = 7;
}
public SerratedWarCleaver( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SpellbladeOfDefense : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073516; } } // spellblade of defense
[Constructable]
public SpellbladeOfDefense()
{
Attributes.DefendChance = 5;
}
public SpellbladeOfDefense( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B8, 0x13B7 )]
public class ThinLongsword : BaseSword
{
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 16; } }
public override int AosSpeed{ get{ return 30; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int OldStrengthReq{ get{ return 25; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 33; } }
public override int OldSpeed{ get{ return 35; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public ThinLongsword() : base( 0x13B8 )
{
Weight = 1.0;
}
public ThinLongsword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073517; } } // true assassin spike
[Constructable]
public TrueAssassinSpike()
{
Attributes.AttackChance = 4;
Attributes.WeaponDamage = 4;
}
public TrueAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueLeafblade : Leafblade
{
public override int LabelNumber{ get{ return 1073521; } } // true leafblade
[Constructable]
public TrueLeafblade()
{
WeaponAttributes.ResistPoisonBonus = 5;
}
public TrueLeafblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueRadiantScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073541; } } // true radiant scimitar
[Constructable]
public TrueRadiantScimitar()
{
Attributes.NightSight = 1;
}
public TrueRadiantScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueSpellblade : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073513; } } // true spellblade
[Constructable]
public TrueSpellblade()
{
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = -1;
}
public TrueSpellblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueWarCleaver : WarCleaver
{
public override int LabelNumber{ get{ return 1073528; } } // true war cleaver
[Constructable]
public TrueWarCleaver()
{
Attributes.WeaponDamage = 4;
Attributes.RegenHits = 2;
}
public TrueWarCleaver( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TwinklingScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073544; } } // twinkling scimitar
[Constructable]
public TwinklingScimitar()
{
Attributes.DefendChance = 6;
}
public TwinklingScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B9, 0x13Ba )]
public class VikingSword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override int AosStrengthReq{ get{ return 40; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 17; } }
public override int AosSpeed{ get{ return 28; } }
public override float MlSpeed{ get{ return 3.75f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 6; } }
public override int OldMaxDamage{ get{ return 34; } }
public override int OldSpeed{ get{ return 30; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public VikingSword() : base( 0x13B9 )
{
Weight = 6.0;
}
public VikingSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class WoundingAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073520; } } // wounding assassin spike
[Constructable]
public WoundingAssassinSpike()
{
WeaponAttributes.HitHarm = 15;
}
public WoundingAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}