#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Items;
using Server.Engines.MLQuests.Items;
namespace Server.Items
{
public class BoneMachete : ElvenMachete, ITicket
{
public override WeaponAbility PrimaryAbility { get { return null; } }
public override WeaponAbility SecondaryAbility { get { return null; } }
public override int PhysicalResistance { get { return 1; } }
public override int FireResistance { get { return 1; } }
public override int ColdResistance { get { return 1; } }
public override int PoisonResistance { get { return 1; } }
public override int EnergyResistance { get { return 1; } }
public override int InitMinHits { get { return 5; } }
public override int InitMaxHits { get { return 5; } }
[Constructable]
public BoneMachete()
{
ItemID = 0x20E;
}
public BoneMachete( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
#region ITicket Members
public void OnTicketUsed( Mobile from )
{
if ( Utility.RandomDouble() < 0.25 )
{
from.SendLocalizedMessage( 1075007 ); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
Delete();
}
else
{
from.SendLocalizedMessage( 1075008 ); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
}
}
#endregion
}
}