#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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34
Scripts/Items/Weapons/Wooden/AncientWildStaff.cs
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34
Scripts/Items/Weapons/Wooden/AncientWildStaff.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AncientWildStaff : WildStaff
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{
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public override int LabelNumber{ get{ return 1073550; } } // ancient wild staff
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[Constructable]
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public AncientWildStaff()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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}
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public AncientWildStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Wooden/ArcanistsWildStaff.cs
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35
Scripts/Items/Weapons/Wooden/ArcanistsWildStaff.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ArcanistsWildStaff : WildStaff
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{
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public override int LabelNumber{ get{ return 1073549; } } // arcanist's wild staff
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[Constructable]
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public ArcanistsWildStaff()
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{
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Attributes.BonusMana = 3;
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Attributes.WeaponDamage = 3;
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}
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public ArcanistsWildStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Wooden/HardenedWildStaff.cs
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34
Scripts/Items/Weapons/Wooden/HardenedWildStaff.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class HardenedWildStaff : WildStaff
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{
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public override int LabelNumber{ get{ return 1073552; } } // hardened wild staff
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[Constructable]
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public HardenedWildStaff()
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{
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Attributes.WeaponDamage = 5;
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}
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public HardenedWildStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Wooden/ThornedWildStaff.cs
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34
Scripts/Items/Weapons/Wooden/ThornedWildStaff.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ThornedWildStaff : WildStaff
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{
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public override int LabelNumber{ get{ return 1073551; } } // thorned wild staff
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[Constructable]
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public ThornedWildStaff()
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{
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Attributes.ReflectPhysical = 12;
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}
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public ThornedWildStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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