#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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48
Scripts/Misc/Gifts/Winter2004/DecorativeTopiary.cs
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48
Scripts/Misc/Gifts/Winter2004/DecorativeTopiary.cs
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@ -0,0 +1,48 @@
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class DecorativeTopiary : Item
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{
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[Constructable]
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public DecorativeTopiary() : base( 0x2378 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public DecorativeTopiary( Serial serial ) : base( serial )
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{
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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LabelTo( from, 1070880 ); // Winter 2004
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1070880 ); // Winter 2004
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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48
Scripts/Misc/Gifts/Winter2004/FestiveCactus.cs
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48
Scripts/Misc/Gifts/Winter2004/FestiveCactus.cs
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@ -0,0 +1,48 @@
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class FestiveCactus : Item
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{
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[Constructable]
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public FestiveCactus() : base( 0x2376 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public FestiveCactus( Serial serial ) : base( serial )
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{
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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LabelTo( from, 1070880 ); // Winter 2004
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1070880 ); // Winter 2004
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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104
Scripts/Misc/Gifts/Winter2004/LightOfTheWinterSolstice.cs
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104
Scripts/Misc/Gifts/Winter2004/LightOfTheWinterSolstice.cs
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@ -0,0 +1,104 @@
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x236E, 0x2371 )]
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public class LightOfTheWinterSolstice : Item
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{
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private static string[] m_StaffNames = new string[]
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{
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"Aenima",
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"Alkiser",
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"ASayre",
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"David",
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"Krrios",
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"Mark",
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"Merlin",
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"Merlix", //LordMerlix
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"Phantom",
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"Phenos",
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"psz",
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"Ryan",
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"Quantos",
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"Outkast", //TheOutkastDev
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"V", //Admin_V
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"Zippy"
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};
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private string m_Dipper;
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[CommandProperty( AccessLevel.GameMaster )]
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public string Dipper{ get{ return m_Dipper; } set{ m_Dipper = value; } }
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[Constructable]
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public LightOfTheWinterSolstice() : this( m_StaffNames[Utility.Random( m_StaffNames.Length )] )
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{
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}
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[Constructable]
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public LightOfTheWinterSolstice( string dipper ) : base( 0x236E )
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{
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m_Dipper = dipper;
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Weight = 1.0;
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LootType = LootType.Blessed;
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Light = LightType.Circle300;
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Hue = Utility.RandomDyedHue();
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}
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public LightOfTheWinterSolstice( Serial serial ) : base( serial )
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{
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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LabelTo( from, 1070881, m_Dipper ); // Hand Dipped by ~1_name~
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LabelTo( from, 1070880 ); // Winter 2004
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1070881, m_Dipper ); // Hand Dipped by ~1_name~
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list.Add( 1070880 ); // Winter 2004
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (string) m_Dipper );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Dipper = reader.ReadString();
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break;
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}
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case 0:
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{
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m_Dipper = m_StaffNames[Utility.Random( m_StaffNames.Length )];
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break;
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}
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}
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if ( m_Dipper != null )
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m_Dipper = String.Intern( m_Dipper );
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}
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}
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}
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342
Scripts/Misc/Gifts/Winter2004/Mistletoe.cs
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342
Scripts/Misc/Gifts/Winter2004/Mistletoe.cs
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@ -0,0 +1,342 @@
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using System;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class MistletoeAddon : Item, IDyable, IAddon
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{
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[Constructable]
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public MistletoeAddon() : this( Utility.RandomDyedHue() )
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{
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}
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[Constructable]
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public MistletoeAddon( int hue ) : base( 0x2375 )
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{
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Hue = hue;
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Movable = false;
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}
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public MistletoeAddon( Serial serial ) : base( serial )
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{
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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if ( !map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height ) )
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return false;
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if ( this.ItemID == 0x2375 )
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return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // North wall
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else
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return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // West wall
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixMovingCrate ) );
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}
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private void FixMovingCrate()
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{
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if ( this.Deleted )
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return;
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if ( this.Movable || this.IsLockedDown )
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{
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Item deed = this.Deed;
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if ( this.Parent is Item )
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{
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((Item)this.Parent).AddItem( deed );
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deed.Location = this.Location;
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}
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else
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{
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deed.MoveToWorld( this.Location, this.Map );
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}
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Delete();
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}
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}
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public Item Deed
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{
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get{ return new MistletoeDeed( this.Hue ); }
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}
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public override void OnDoubleClick( Mobile from )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsCoOwner( from ) )
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{
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if ( from.InRange( this.GetWorldLocation(), 3 ) )
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{
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from.CloseGump( typeof( MistletoeAddonGump ) );
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from.SendGump( new MistletoeAddonGump( from, this ) );
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}
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else
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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}
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}
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public virtual bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsCoOwner( from ) )
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{
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if ( from.InRange( GetWorldLocation(), 1 ) )
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{
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Hue = sender.DyedHue;
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return true;
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}
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else
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{
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from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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private class MistletoeAddonGump : Gump
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{
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private Mobile m_From;
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private MistletoeAddon m_Addon;
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public MistletoeAddonGump( Mobile from, MistletoeAddon addon ) : base( 150, 50 )
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{
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m_From = from;
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m_Addon = addon;
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AddPage( 0 );
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AddBackground( 0, 0, 220, 170, 0x13BE );
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AddBackground( 10, 10, 200, 150, 0xBB8 );
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AddHtmlLocalized( 20, 30, 180, 60, 1062839, false, false ); // Do you wish to re-deed this decoration?
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AddHtmlLocalized( 55, 100, 160, 25, 1011011, false, false ); // CONTINUE
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AddButton( 20, 100, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 125, 160, 25, 1011012, false, false ); // CANCEL
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AddButton( 20, 125, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Addon.Deleted )
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return;
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if ( info.ButtonID == 1 )
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{
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if ( m_From.InRange( m_Addon.GetWorldLocation(), 3 ) )
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{
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m_From.AddToBackpack( m_Addon.Deed );
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m_Addon.Delete();
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}
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else
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{
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m_From.SendLocalizedMessage( 500295 ); // You are too far away to do that.
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}
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}
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}
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}
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}
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[Flipable( 0x14F0, 0x14EF )]
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public class MistletoeDeed : Item
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{
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public override int LabelNumber{ get{ return 1070882; } } // Mistletoe Deed
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[Constructable]
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public MistletoeDeed() : this( 0 )
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{
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}
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[Constructable]
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public MistletoeDeed( int hue ) : base( 0x14F0 )
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{
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Hue = hue;
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public MistletoeDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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LabelTo( from, 1070880 ); // Winter 2004
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1070880 ); // Winter 2004
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsCoOwner( from ) )
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{
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from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
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from.BeginTarget( -1, true, TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), null );
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}
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else
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{
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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}
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public void Placement_OnTarget( Mobile from, object targeted, object state )
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{
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IPoint3D p = targeted as IPoint3D;
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if ( p == null )
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return;
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Point3D loc = new Point3D( p );
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BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
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if ( house != null && house.IsCoOwner( from ) )
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{
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bool northWall = BaseAddon.IsWall( loc.X, loc.Y - 1, loc.Z, from.Map );
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bool westWall = BaseAddon.IsWall( loc.X - 1, loc.Y, loc.Z, from.Map );
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if ( northWall && westWall )
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from.SendGump( new MistletoeDeedGump( from, loc, this ) );
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else
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PlaceAddon( from, loc, northWall, westWall );
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}
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else
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{
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from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
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}
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}
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private void PlaceAddon( Mobile from, Point3D loc, bool northWall, bool westWall )
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{
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if ( Deleted )
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return;
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BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
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|
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if ( house == null || !house.IsCoOwner( from ) )
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{
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from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
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return;
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}
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int itemID = 0;
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if ( northWall )
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itemID = 0x2374;
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else if ( westWall )
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itemID = 0x2375;
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else
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from.SendLocalizedMessage( 1070883 ); // The mistletoe must be placed next to a wall.
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if ( itemID > 0 )
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{
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Item addon = new MistletoeAddon( this.Hue );
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addon.ItemID = itemID;
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addon.MoveToWorld( loc, from.Map );
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house.Addons.Add( addon );
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Delete();
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}
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}
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private class MistletoeDeedGump : Gump
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{
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private Mobile m_From;
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private Point3D m_Loc;
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private MistletoeDeed m_Deed;
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public MistletoeDeedGump( Mobile from, Point3D loc, MistletoeDeed deed ) : base( 150, 50 )
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{
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m_From = from;
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m_Loc = loc;
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m_Deed = deed;
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddPage( 0 );
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AddItem( 90, 30, 0x2375 );
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AddItem( 180, 30, 0x2374 );
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AddButton( 50, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 );
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AddButton( 145, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Deed.Deleted )
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return;
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switch( info.ButtonID )
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{
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case 1:
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m_Deed.PlaceAddon( m_From, m_Loc, false, true );
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break;
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case 2:
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m_Deed.PlaceAddon( m_From, m_Loc, true, false );
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break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
151
Scripts/Misc/Gifts/Winter2004/PileOfGlacialSnow.cs
Normal file
151
Scripts/Misc/Gifts/Winter2004/PileOfGlacialSnow.cs
Normal file
|
|
@ -0,0 +1,151 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PileOfGlacialSnow : Item
|
||||
{
|
||||
[Constructable]
|
||||
public PileOfGlacialSnow() : base( 0x913 )
|
||||
{
|
||||
Hue = 0x480;
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1070874; } } // a Pile of Glacial Snow
|
||||
|
||||
public PileOfGlacialSnow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version == 0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
LabelTo( from, 1070880 ); // Winter 2004
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1070880 ); // Winter 2004
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042010 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
else if ( from.Mounted )
|
||||
from.SendLocalizedMessage ( 1010097 ); // You cannot use this while mounted.
|
||||
|
||||
else if ( from.CanBeginAction( typeof( SnowPile ) ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005575 ); // You carefully pack the snow into a ball...
|
||||
from.Target = new SnowTarget( from, this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
|
||||
public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 5.0 ) )
|
||||
{
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_From.EndAction( typeof( SnowPile ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class SnowTarget : Target
|
||||
{
|
||||
private Mobile m_Thrower;
|
||||
private Item m_Snow;
|
||||
|
||||
public SnowTarget( Mobile thrower, Item snow ) : base ( 10, false, TargetFlags.None )
|
||||
{
|
||||
m_Thrower = thrower;
|
||||
m_Snow = snow;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target == from )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005576 ); // You can't throw this at yourself.
|
||||
}
|
||||
else if ( target is Mobile )
|
||||
{
|
||||
Mobile targ = (Mobile) target;
|
||||
Container pack = targ.Backpack;
|
||||
|
||||
if ( from.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) || targ.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
|
||||
{
|
||||
from.SendMessage( "You may not throw snow here." );
|
||||
}
|
||||
else if ( pack != null && pack.FindItemByType( new Type[]{ typeof( SnowPile ), typeof( PileOfGlacialSnow ) } ) != null )
|
||||
{
|
||||
if ( from.BeginAction( typeof( SnowPile ) ) )
|
||||
{
|
||||
new InternalTimer( from ).Start();
|
||||
|
||||
from.PlaySound( 0x145 );
|
||||
|
||||
from.Animate( 9, 1, 1, true, false, 0 );
|
||||
|
||||
targ.SendLocalizedMessage( 1010572 ); // You have just been hit by a snowball!
|
||||
from.SendLocalizedMessage( 1010573 ); // You throw the snowball and hit the target!
|
||||
|
||||
Effects.SendMovingEffect( from, targ, 0x36E4, 7, 0, false, true, 0x47F, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
137
Scripts/Misc/Gifts/Winter2004/SnowPile.cs
Normal file
137
Scripts/Misc/Gifts/Winter2004/SnowPile.cs
Normal file
|
|
@ -0,0 +1,137 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SnowPile : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SnowPile() : base( 0x913 )
|
||||
{
|
||||
Hue = 0x481;
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1005578; } } // a pile of snow
|
||||
|
||||
public SnowPile( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version == 0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042010 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
else if ( from.Mounted )
|
||||
from.SendLocalizedMessage ( 1010097 ); // You cannot use this while mounted.
|
||||
|
||||
else if ( from.CanBeginAction( typeof( SnowPile ) ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005575 ); // You carefully pack the snow into a ball...
|
||||
from.Target = new SnowTarget( from, this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
|
||||
public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 5.0 ) )
|
||||
{
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_From.EndAction( typeof( SnowPile ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class SnowTarget : Target
|
||||
{
|
||||
private Mobile m_Thrower;
|
||||
private Item m_Snow;
|
||||
|
||||
public SnowTarget( Mobile thrower, Item snow ) : base ( 10, false, TargetFlags.None )
|
||||
{
|
||||
m_Thrower = thrower;
|
||||
m_Snow = snow;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target == from )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005576 ); // You can't throw this at yourself.
|
||||
}
|
||||
else if ( target is Mobile )
|
||||
{
|
||||
Mobile targ = (Mobile) target;
|
||||
Container pack = targ.Backpack;
|
||||
|
||||
if ( from.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) || targ.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
|
||||
{
|
||||
from.SendMessage( "You may not throw snow here." );
|
||||
}
|
||||
else if ( pack != null && pack.FindItemByType( new Type[]{ typeof( SnowPile ), typeof( PileOfGlacialSnow ) } ) != null )
|
||||
{
|
||||
if ( from.BeginAction( typeof( SnowPile ) ) )
|
||||
{
|
||||
new InternalTimer( from ).Start();
|
||||
|
||||
from.PlaySound( 0x145 );
|
||||
|
||||
from.Animate( 9, 1, 1, true, false, 0 );
|
||||
|
||||
targ.SendLocalizedMessage( 1010572 ); // You have just been hit by a snowball!
|
||||
from.SendLocalizedMessage( 1010573 ); // You throw the snowball and hit the target!
|
||||
|
||||
Effects.SendMovingEffect( from, targ, 0x36E4, 7, 0, false, true, 0x480, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Scripts/Misc/Gifts/Winter2004/SnowyTree.cs
Normal file
48
Scripts/Misc/Gifts/Winter2004/SnowyTree.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SnowyTree : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SnowyTree() : base( 0x2377 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public SnowyTree( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
LabelTo( from, 1070880 ); // Winter 2004
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1070880 ); // Winter 2004
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Scripts/Misc/Gifts/Winter2004/Winter2004.cs
Normal file
45
Scripts/Misc/Gifts/Winter2004/Winter2004.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class WinterGiftGiver2004 : GiftGiver
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
GiftGiving.Register( new WinterGiftGiver2004() );
|
||||
}
|
||||
|
||||
public override DateTime Start{ get{ return new DateTime( 2004, 12, 24 ); } }
|
||||
public override DateTime Finish{ get{ return new DateTime( 2005, 1, 1 ); } }
|
||||
|
||||
public override void GiveGift( Mobile mob )
|
||||
{
|
||||
GiftBox box = new GiftBox();
|
||||
|
||||
box.DropItem( new MistletoeDeed() );
|
||||
box.DropItem( new PileOfGlacialSnow() );
|
||||
box.DropItem( new LightOfTheWinterSolstice() );
|
||||
|
||||
int random = Utility.Random( 100 );
|
||||
|
||||
if ( random < 60 )
|
||||
box.DropItem( new DecorativeTopiary() );
|
||||
else if ( random < 84 )
|
||||
box.DropItem( new FestiveCactus() );
|
||||
else
|
||||
box.DropItem( new SnowyTree() );
|
||||
|
||||
switch ( GiveGift( mob, box ) )
|
||||
{
|
||||
case GiftResult.Backpack:
|
||||
mob.SendMessage( 0x482, "Happy Holidays from the team! Gift items have been placed in your backpack." );
|
||||
break;
|
||||
case GiftResult.BankBox:
|
||||
mob.SendMessage( 0x482, "Happy Holidays from the team! Gift items have been placed in your bank box." );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue