#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class DecorativeTopiary : Item
{
[Constructable]
public DecorativeTopiary() : base( 0x2378 )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public DecorativeTopiary( Serial serial ) : base( serial )
{
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1070880 ); // Winter 2004
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1070880 ); // Winter 2004
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class FestiveCactus : Item
{
[Constructable]
public FestiveCactus() : base( 0x2376 )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public FestiveCactus( Serial serial ) : base( serial )
{
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1070880 ); // Winter 2004
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1070880 ); // Winter 2004
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x236E, 0x2371 )]
public class LightOfTheWinterSolstice : Item
{
private static string[] m_StaffNames = new string[]
{
"Aenima",
"Alkiser",
"ASayre",
"David",
"Krrios",
"Mark",
"Merlin",
"Merlix", //LordMerlix
"Phantom",
"Phenos",
"psz",
"Ryan",
"Quantos",
"Outkast", //TheOutkastDev
"V", //Admin_V
"Zippy"
};
private string m_Dipper;
[CommandProperty( AccessLevel.GameMaster )]
public string Dipper{ get{ return m_Dipper; } set{ m_Dipper = value; } }
[Constructable]
public LightOfTheWinterSolstice() : this( m_StaffNames[Utility.Random( m_StaffNames.Length )] )
{
}
[Constructable]
public LightOfTheWinterSolstice( string dipper ) : base( 0x236E )
{
m_Dipper = dipper;
Weight = 1.0;
LootType = LootType.Blessed;
Light = LightType.Circle300;
Hue = Utility.RandomDyedHue();
}
public LightOfTheWinterSolstice( Serial serial ) : base( serial )
{
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1070881, m_Dipper ); // Hand Dipped by ~1_name~
LabelTo( from, 1070880 ); // Winter 2004
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1070881, m_Dipper ); // Hand Dipped by ~1_name~
list.Add( 1070880 ); // Winter 2004
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (string) m_Dipper );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Dipper = reader.ReadString();
break;
}
case 0:
{
m_Dipper = m_StaffNames[Utility.Random( m_StaffNames.Length )];
break;
}
}
if ( m_Dipper != null )
m_Dipper = String.Intern( m_Dipper );
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class MistletoeAddon : Item, IDyable, IAddon
{
[Constructable]
public MistletoeAddon() : this( Utility.RandomDyedHue() )
{
}
[Constructable]
public MistletoeAddon( int hue ) : base( 0x2375 )
{
Hue = hue;
Movable = false;
}
public MistletoeAddon( Serial serial ) : base( serial )
{
}
public bool CouldFit( IPoint3D p, Map map )
{
if ( !map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height ) )
return false;
if ( this.ItemID == 0x2375 )
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // North wall
else
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // West wall
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixMovingCrate ) );
}
private void FixMovingCrate()
{
if ( this.Deleted )
return;
if ( this.Movable || this.IsLockedDown )
{
Item deed = this.Deed;
if ( this.Parent is Item )
{
((Item)this.Parent).AddItem( deed );
deed.Location = this.Location;
}
else
{
deed.MoveToWorld( this.Location, this.Map );
}
Delete();
}
}
public Item Deed
{
get{ return new MistletoeDeed( this.Hue ); }
}
public override void OnDoubleClick( Mobile from )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsCoOwner( from ) )
{
if ( from.InRange( this.GetWorldLocation(), 3 ) )
{
from.CloseGump( typeof( MistletoeAddonGump ) );
from.SendGump( new MistletoeAddonGump( from, this ) );
}
else
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
}
}
public virtual bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsCoOwner( from ) )
{
if ( from.InRange( GetWorldLocation(), 1 ) )
{
Hue = sender.DyedHue;
return true;
}
else
{
from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
return false;
}
}
else
{
return false;
}
}
private class MistletoeAddonGump : Gump
{
private Mobile m_From;
private MistletoeAddon m_Addon;
public MistletoeAddonGump( Mobile from, MistletoeAddon addon ) : base( 150, 50 )
{
m_From = from;
m_Addon = addon;
AddPage( 0 );
AddBackground( 0, 0, 220, 170, 0x13BE );
AddBackground( 10, 10, 200, 150, 0xBB8 );
AddHtmlLocalized( 20, 30, 180, 60, 1062839, false, false ); // Do you wish to re-deed this decoration?
AddHtmlLocalized( 55, 100, 160, 25, 1011011, false, false ); // CONTINUE
AddButton( 20, 100, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 125, 160, 25, 1011012, false, false ); // CANCEL
AddButton( 20, 125, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Addon.Deleted )
return;
if ( info.ButtonID == 1 )
{
if ( m_From.InRange( m_Addon.GetWorldLocation(), 3 ) )
{
m_From.AddToBackpack( m_Addon.Deed );
m_Addon.Delete();
}
else
{
m_From.SendLocalizedMessage( 500295 ); // You are too far away to do that.
}
}
}
}
}
[Flipable( 0x14F0, 0x14EF )]
public class MistletoeDeed : Item
{
public override int LabelNumber{ get{ return 1070882; } } // Mistletoe Deed
[Constructable]
public MistletoeDeed() : this( 0 )
{
}
[Constructable]
public MistletoeDeed( int hue ) : base( 0x14F0 )
{
Hue = hue;
Weight = 1.0;
LootType = LootType.Blessed;
}
public MistletoeDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1070880 ); // Winter 2004
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1070880 ); // Winter 2004
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house != null && house.IsCoOwner( from ) )
{
from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
from.BeginTarget( -1, true, TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), null );
}
else
{
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public void Placement_OnTarget( Mobile from, object targeted, object state )
{
IPoint3D p = targeted as IPoint3D;
if ( p == null )
return;
Point3D loc = new Point3D( p );
BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
if ( house != null && house.IsCoOwner( from ) )
{
bool northWall = BaseAddon.IsWall( loc.X, loc.Y - 1, loc.Z, from.Map );
bool westWall = BaseAddon.IsWall( loc.X - 1, loc.Y, loc.Z, from.Map );
if ( northWall && westWall )
from.SendGump( new MistletoeDeedGump( from, loc, this ) );
else
PlaceAddon( from, loc, northWall, westWall );
}
else
{
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
}
}
private void PlaceAddon( Mobile from, Point3D loc, bool northWall, bool westWall )
{
if ( Deleted )
return;
BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
if ( house == null || !house.IsCoOwner( from ) )
{
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
return;
}
int itemID = 0;
if ( northWall )
itemID = 0x2374;
else if ( westWall )
itemID = 0x2375;
else
from.SendLocalizedMessage( 1070883 ); // The mistletoe must be placed next to a wall.
if ( itemID > 0 )
{
Item addon = new MistletoeAddon( this.Hue );
addon.ItemID = itemID;
addon.MoveToWorld( loc, from.Map );
house.Addons.Add( addon );
Delete();
}
}
private class MistletoeDeedGump : Gump
{
private Mobile m_From;
private Point3D m_Loc;
private MistletoeDeed m_Deed;
public MistletoeDeedGump( Mobile from, Point3D loc, MistletoeDeed deed ) : base( 150, 50 )
{
m_From = from;
m_Loc = loc;
m_Deed = deed;
AddBackground( 0, 0, 300, 150, 0xA28 );
AddPage( 0 );
AddItem( 90, 30, 0x2375 );
AddItem( 180, 30, 0x2374 );
AddButton( 50, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 );
AddButton( 145, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Deed.Deleted )
return;
switch( info.ButtonID )
{
case 1:
m_Deed.PlaceAddon( m_From, m_Loc, false, true );
break;
case 2:
m_Deed.PlaceAddon( m_From, m_Loc, true, false );
break;
}
}
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class PileOfGlacialSnow : Item
{
[Constructable]
public PileOfGlacialSnow() : base( 0x913 )
{
Hue = 0x480;
Weight = 1.0;
LootType = LootType.Blessed;
}
public override int LabelNumber{ get{ return 1070874; } } // a Pile of Glacial Snow
public PileOfGlacialSnow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1070880 ); // Winter 2004
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1070880 ); // Winter 2004
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042010 ); // You must have the object in your backpack to use it.
}
else if ( from.Mounted )
from.SendLocalizedMessage ( 1010097 ); // You cannot use this while mounted.
else if ( from.CanBeginAction( typeof( SnowPile ) ) )
{
from.SendLocalizedMessage( 1005575 ); // You carefully pack the snow into a ball...
from.Target = new SnowTarget( from, this );
}
else
{
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 5.0 ) )
{
m_From = from;
}
protected override void OnTick()
{
m_From.EndAction( typeof( SnowPile ) );
}
}
private class SnowTarget : Target
{
private Mobile m_Thrower;
private Item m_Snow;
public SnowTarget( Mobile thrower, Item snow ) : base ( 10, false, TargetFlags.None )
{
m_Thrower = thrower;
m_Snow = snow;
}
protected override void OnTarget( Mobile from, object target )
{
if ( target == from )
{
from.SendLocalizedMessage( 1005576 ); // You can't throw this at yourself.
}
else if ( target is Mobile )
{
Mobile targ = (Mobile) target;
Container pack = targ.Backpack;
if ( from.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) || targ.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
{
from.SendMessage( "You may not throw snow here." );
}
else if ( pack != null && pack.FindItemByType( new Type[]{ typeof( SnowPile ), typeof( PileOfGlacialSnow ) } ) != null )
{
if ( from.BeginAction( typeof( SnowPile ) ) )
{
new InternalTimer( from ).Start();
from.PlaySound( 0x145 );
from.Animate( 9, 1, 1, true, false, 0 );
targ.SendLocalizedMessage( 1010572 ); // You have just been hit by a snowball!
from.SendLocalizedMessage( 1010573 ); // You throw the snowball and hit the target!
Effects.SendMovingEffect( from, targ, 0x36E4, 7, 0, false, true, 0x47F, 0 );
}
else
{
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
}
}
else
{
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
}
}
else
{
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
}
}
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class SnowPile : Item
{
[Constructable]
public SnowPile() : base( 0x913 )
{
Hue = 0x481;
Weight = 1.0;
LootType = LootType.Blessed;
}
public override int LabelNumber{ get{ return 1005578; } } // a pile of snow
public SnowPile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042010 ); // You must have the object in your backpack to use it.
}
else if ( from.Mounted )
from.SendLocalizedMessage ( 1010097 ); // You cannot use this while mounted.
else if ( from.CanBeginAction( typeof( SnowPile ) ) )
{
from.SendLocalizedMessage( 1005575 ); // You carefully pack the snow into a ball...
from.Target = new SnowTarget( from, this );
}
else
{
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 5.0 ) )
{
m_From = from;
}
protected override void OnTick()
{
m_From.EndAction( typeof( SnowPile ) );
}
}
private class SnowTarget : Target
{
private Mobile m_Thrower;
private Item m_Snow;
public SnowTarget( Mobile thrower, Item snow ) : base ( 10, false, TargetFlags.None )
{
m_Thrower = thrower;
m_Snow = snow;
}
protected override void OnTarget( Mobile from, object target )
{
if ( target == from )
{
from.SendLocalizedMessage( 1005576 ); // You can't throw this at yourself.
}
else if ( target is Mobile )
{
Mobile targ = (Mobile) target;
Container pack = targ.Backpack;
if ( from.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) || targ.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
{
from.SendMessage( "You may not throw snow here." );
}
else if ( pack != null && pack.FindItemByType( new Type[]{ typeof( SnowPile ), typeof( PileOfGlacialSnow ) } ) != null )
{
if ( from.BeginAction( typeof( SnowPile ) ) )
{
new InternalTimer( from ).Start();
from.PlaySound( 0x145 );
from.Animate( 9, 1, 1, true, false, 0 );
targ.SendLocalizedMessage( 1010572 ); // You have just been hit by a snowball!
from.SendLocalizedMessage( 1010573 ); // You throw the snowball and hit the target!
Effects.SendMovingEffect( from, targ, 0x36E4, 7, 0, false, true, 0x480, 0 );
}
else
{
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
}
}
else
{
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
}
}
else
{
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
}
}
}
}
}

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class SnowyTree : Item
{
[Constructable]
public SnowyTree() : base( 0x2377 )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public SnowyTree( Serial serial ) : base( serial )
{
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1070880 ); // Winter 2004
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1070880 ); // Winter 2004
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Misc
{
public class WinterGiftGiver2004 : GiftGiver
{
public static void Initialize()
{
GiftGiving.Register( new WinterGiftGiver2004() );
}
public override DateTime Start{ get{ return new DateTime( 2004, 12, 24 ); } }
public override DateTime Finish{ get{ return new DateTime( 2005, 1, 1 ); } }
public override void GiveGift( Mobile mob )
{
GiftBox box = new GiftBox();
box.DropItem( new MistletoeDeed() );
box.DropItem( new PileOfGlacialSnow() );
box.DropItem( new LightOfTheWinterSolstice() );
int random = Utility.Random( 100 );
if ( random < 60 )
box.DropItem( new DecorativeTopiary() );
else if ( random < 84 )
box.DropItem( new FestiveCactus() );
else
box.DropItem( new SnowyTree() );
switch ( GiveGift( mob, box ) )
{
case GiftResult.Backpack:
mob.SendMessage( 0x482, "Happy Holidays from the team! Gift items have been placed in your backpack." );
break;
case GiftResult.BankBox:
mob.SendMessage( 0x482, "Happy Holidays from the team! Gift items have been placed in your bank box." );
break;
}
}
}
}