#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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137
Scripts/Misc/Gifts/Winter2004/SnowPile.cs
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137
Scripts/Misc/Gifts/Winter2004/SnowPile.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class SnowPile : Item
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{
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[Constructable]
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public SnowPile() : base( 0x913 )
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{
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Hue = 0x481;
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public override int LabelNumber{ get{ return 1005578; } } // a pile of snow
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public SnowPile( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042010 ); // You must have the object in your backpack to use it.
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}
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else if ( from.Mounted )
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from.SendLocalizedMessage ( 1010097 ); // You cannot use this while mounted.
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else if ( from.CanBeginAction( typeof( SnowPile ) ) )
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{
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from.SendLocalizedMessage( 1005575 ); // You carefully pack the snow into a ball...
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from.Target = new SnowTarget( from, this );
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}
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else
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{
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from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_From;
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public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 5.0 ) )
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{
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m_From = from;
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}
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protected override void OnTick()
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{
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m_From.EndAction( typeof( SnowPile ) );
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}
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}
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private class SnowTarget : Target
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{
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private Mobile m_Thrower;
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private Item m_Snow;
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public SnowTarget( Mobile thrower, Item snow ) : base ( 10, false, TargetFlags.None )
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{
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m_Thrower = thrower;
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m_Snow = snow;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target == from )
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{
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from.SendLocalizedMessage( 1005576 ); // You can't throw this at yourself.
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}
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else if ( target is Mobile )
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{
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Mobile targ = (Mobile) target;
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Container pack = targ.Backpack;
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if ( from.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) || targ.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
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{
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from.SendMessage( "You may not throw snow here." );
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}
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else if ( pack != null && pack.FindItemByType( new Type[]{ typeof( SnowPile ), typeof( PileOfGlacialSnow ) } ) != null )
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{
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if ( from.BeginAction( typeof( SnowPile ) ) )
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{
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new InternalTimer( from ).Start();
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from.PlaySound( 0x145 );
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from.Animate( 9, 1, 1, true, false, 0 );
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targ.SendLocalizedMessage( 1010572 ); // You have just been hit by a snowball!
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from.SendLocalizedMessage( 1010573 ); // You throw the snowball and hit the target!
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Effects.SendMovingEffect( from, targ, 0x36E4, 7, 0, false, true, 0x480, 0 );
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}
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else
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{
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from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
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}
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}
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else
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{
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from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
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}
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}
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else
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{
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from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
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}
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}
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}
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}
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}
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