#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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130
Scripts/Misc/MapUO.cs
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130
Scripts/Misc/MapUO.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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using Server.Engines.PartySystem;
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using Server.Guilds;
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namespace Server.Misc
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{
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public static partial class MapUO
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{
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private static class Settings
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{
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public const bool PartyTrack = true;
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public const bool GuildTrack = true;
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public const bool GuildHitsPercent = true;
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}
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public static void Initialize()
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{
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if ( Settings.PartyTrack )
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ProtocolExtensions.Register( 0x00, true, new OnPacketReceive( OnPartyTrack ) );
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if ( Settings.GuildTrack )
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ProtocolExtensions.Register( 0x01, true, new OnPacketReceive( OnGuildTrack ) );
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}
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private static void OnPartyTrack( NetState state, PacketReader pvSrc )
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{
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Mobile from = state.Mobile;
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Party party = Party.Get( from );
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if ( party != null )
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{
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Packets.PartyTrack packet = new Packets.PartyTrack( from, party );
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if ( packet.UnderlyingStream.Length > 8 )
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state.Send( packet );
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}
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}
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private static void OnGuildTrack( NetState state, PacketReader pvSrc )
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{
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Mobile from = state.Mobile;
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Guild guild = from.Guild as Guild;
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if ( guild != null )
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{
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bool locations = pvSrc.ReadByte() != 0;
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Packets.GuildTrack packet = new Packets.GuildTrack( from, guild, locations );
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if ( packet.UnderlyingStream.Length > ( locations ? 9 : 5 ) )
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state.Send( packet );
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}
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else
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state.Send( new Packets.GuildTrack() );
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}
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private static class Packets
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{
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public sealed class PartyTrack : ProtocolExtension
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{
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public PartyTrack( Mobile from, Party party ) : base( 0x01, ( ( party.Members.Count - 1 ) * 9 ) + 4 )
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{
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for ( int i = 0; i < party.Members.Count; ++i )
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{
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PartyMemberInfo pmi = (PartyMemberInfo)party.Members[i];
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if ( pmi == null || pmi.Mobile == from )
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continue;
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Mobile mob = pmi.Mobile;
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if ( Utility.InUpdateRange( from, mob ) && from.CanSee( mob ) )
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continue;
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m_Stream.Write( (int) mob.Serial );
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m_Stream.Write( (short) mob.X );
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m_Stream.Write( (short) mob.Y );
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m_Stream.Write( (byte) ( mob.Map == null ? 0 : mob.Map.MapID ) );
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}
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m_Stream.Write( (int) 0 );
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}
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}
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public sealed class GuildTrack : ProtocolExtension
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{
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public GuildTrack() : base( 0x02, 5 )
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{
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (int) 0 );
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}
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public GuildTrack( Mobile from, Guild guild, bool locations ) : base( 0x02, ( ( guild.Members.Count - 1 ) * ( locations ? 10 : 4 ) ) + 5 )
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{
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m_Stream.Write( (byte) ( locations ? 1 : 0 ) );
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for ( int i = 0; i < guild.Members.Count; ++i )
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{
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Mobile mob = guild.Members[i];
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if ( mob == null || mob == from || mob.NetState == null )
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continue;
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if ( locations && Utility.InUpdateRange( from, mob ) && from.CanSee( mob ) )
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continue;
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m_Stream.Write( (int) mob.Serial );
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if ( locations )
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{
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m_Stream.Write( (short) mob.X );
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m_Stream.Write( (short) mob.Y );
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m_Stream.Write( (byte) ( mob.Map == null ? 0 : mob.Map.MapID ) );
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if ( Settings.GuildHitsPercent && mob.Alive )
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m_Stream.Write( (byte) ( mob.Hits / Math.Max( mob.HitsMax, 1.0 ) * 100 ) );
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else
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m_Stream.Write( (byte) 0 );
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}
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}
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m_Stream.Write( (int) 0 );
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}
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}
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}
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}
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}
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