#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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156
Scripts/Misc/Poison.cs
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156
Scripts/Misc/Poison.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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using Server.Spells;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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namespace Server
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{
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public class PoisonImpl : Poison
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{
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[CallPriority( 10 )]
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public static void Configure()
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{
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if ( Core.AOS )
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{
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Register( new PoisonImpl( "Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4 ) );
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Register( new PoisonImpl( "Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3 ) );
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Register( new PoisonImpl( "Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2 ) );
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Register( new PoisonImpl( "Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2 ) );
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Register( new PoisonImpl( "Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2 ) );
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}
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else
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{
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Register( new PoisonImpl( "Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2 ) );
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Register( new PoisonImpl( "Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2 ) );
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Register( new PoisonImpl( "Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2 ) );
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Register( new PoisonImpl( "Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2 ) );
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Register( new PoisonImpl( "Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2 ) );
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}
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}
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public static Poison IncreaseLevel( Poison oldPoison )
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{
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Poison newPoison = ( oldPoison == null ? null : GetPoison( oldPoison.Level + 1 ) );
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return ( newPoison == null ? oldPoison : newPoison );
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}
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// Info
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private string m_Name;
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private int m_Level;
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// Damage
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private int m_Minimum, m_Maximum;
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private double m_Scalar;
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// Timers
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private TimeSpan m_Delay;
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private TimeSpan m_Interval;
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private int m_Count, m_MessageInterval;
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public PoisonImpl( string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval )
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{
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m_Name = name;
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m_Level = level;
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m_Minimum = min;
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m_Maximum = max;
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m_Scalar = percent * 0.01;
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m_Delay = TimeSpan.FromSeconds( delay );
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m_Interval = TimeSpan.FromSeconds( interval );
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m_Count = count;
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m_MessageInterval = messageInterval;
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}
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public override string Name{ get{ return m_Name; } }
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public override int Level{ get{ return m_Level; } }
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public class PoisonTimer : Timer
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{
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private PoisonImpl m_Poison;
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private Mobile m_Mobile;
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private Mobile m_From;
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private int m_LastDamage;
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private int m_Index;
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public Mobile From{ get{ return m_From; } set{ m_From = value; } }
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public PoisonTimer( Mobile m, PoisonImpl p ) : base( p.m_Delay, p.m_Interval )
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{
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m_From = m;
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m_Mobile = m;
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m_Poison = p;
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}
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protected override void OnTick()
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{
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if ( (Core.AOS && m_Poison.Level < 4 && TransformationSpellHelper.UnderTransformation( m_Mobile, typeof( VampiricEmbraceSpell ) )) ||
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(m_Poison.Level < 3 && OrangePetals.UnderEffect( m_Mobile )) ||
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AnimalForm.UnderTransformation( m_Mobile, typeof( Unicorn ) ) )
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{
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if ( m_Mobile.CurePoison( m_Mobile ) )
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{
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m_Mobile.LocalOverheadMessage( MessageType.Emote, 0x3F, true,
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"* You feel yourself resisting the effects of the poison *" );
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m_Mobile.NonlocalOverheadMessage( MessageType.Emote, 0x3F, true,
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String.Format( "* {0} seems resistant to the poison *", m_Mobile.Name ) );
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Stop();
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return;
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}
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}
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if ( m_Index++ == m_Poison.m_Count )
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{
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m_Mobile.SendLocalizedMessage( 502136 ); // The poison seems to have worn off.
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m_Mobile.Poison = null;
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Stop();
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return;
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}
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int damage;
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if ( !Core.AOS && m_LastDamage != 0 && Utility.RandomBool() )
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{
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damage = m_LastDamage;
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}
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else
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{
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damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
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if ( damage < m_Poison.m_Minimum )
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damage = m_Poison.m_Minimum;
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else if ( damage > m_Poison.m_Maximum )
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damage = m_Poison.m_Maximum;
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m_LastDamage = damage;
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}
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if ( m_From != null )
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m_From.DoHarmful( m_Mobile, true );
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IHonorTarget honorTarget = m_Mobile as IHonorTarget;
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if ( honorTarget != null && honorTarget.ReceivedHonorContext != null )
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honorTarget.ReceivedHonorContext.OnTargetPoisoned();
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AOS.Damage( m_Mobile, m_From, damage, 0, 0, 0, 100, 0 );
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if ( 0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
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m_Mobile.RevealingAction();
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if ( (m_Index % m_Poison.m_MessageInterval) == 0 )
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m_Mobile.OnPoisoned( m_From, m_Poison, m_Poison );
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}
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}
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public override Timer ConstructTimer( Mobile m )
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{
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return new PoisonTimer( m, this );
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}
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}
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}
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