#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
65
Scripts/Misc/ProtocolExtensions.cs
Normal file
65
Scripts/Misc/ProtocolExtensions.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.PartySystem;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class ProtocolExtensions
|
||||
{
|
||||
private static PacketHandler[] m_Handlers = new PacketHandler[0x100];
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
PacketHandlers.Register( 0xF0, 0, false, new OnPacketReceive( DecodeBundledPacket ) );
|
||||
}
|
||||
|
||||
public static void Register( int packetID, bool ingame, OnPacketReceive onReceive )
|
||||
{
|
||||
m_Handlers[packetID] = new PacketHandler( packetID, 0, ingame, onReceive );
|
||||
}
|
||||
|
||||
public static PacketHandler GetHandler( int packetID )
|
||||
{
|
||||
if ( packetID >= 0 && packetID < m_Handlers.Length )
|
||||
return m_Handlers[packetID];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void DecodeBundledPacket( NetState state, PacketReader pvSrc )
|
||||
{
|
||||
int packetID = pvSrc.ReadByte();
|
||||
|
||||
PacketHandler ph = GetHandler( packetID );
|
||||
|
||||
if ( ph != null )
|
||||
{
|
||||
if ( ph.Ingame && state.Mobile == null )
|
||||
{
|
||||
Console.WriteLine( "Client: {0}: Sent ingame packet (0xF0x{1:X2}) before having been attached to a mobile", state, packetID );
|
||||
state.Dispose();
|
||||
}
|
||||
else if ( ph.Ingame && state.Mobile.Deleted )
|
||||
{
|
||||
state.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
ph.OnReceive( state, pvSrc );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class ProtocolExtension : Packet
|
||||
{
|
||||
public ProtocolExtension( int packetID, int capacity ) : base( 0xF0 )
|
||||
{
|
||||
EnsureCapacity( 4 + capacity );
|
||||
|
||||
m_Stream.Write( (byte) packetID );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue