#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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131
Scripts/Misc/ToggleItem.cs
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131
Scripts/Misc/ToggleItem.cs
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using System;
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using Server;
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using Server.Commands;
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using Server.Commands.Generic;
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namespace Server.Items
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{
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public class ToggleItem : Item
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{
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public class ToggleCommand : BaseCommand
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{
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public ToggleCommand()
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{
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AccessLevel = AccessLevel.GameMaster;
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Supports = CommandSupport.AllItems;
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Commands = new string[]{ "Toggle" };
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ObjectTypes = ObjectTypes.Items;
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Usage = "Toggle";
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Description = "Toggles a targeted ToggleItem.";
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}
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public override void Execute( CommandEventArgs e, object obj )
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{
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if ( obj is ToggleItem )
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{
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((ToggleItem)obj).Toggle();
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AddResponse( "The item has been toggled." );
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}
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else
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{
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LogFailure( "That is not a ToggleItem." );
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}
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}
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}
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public static void Initialize()
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{
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TargetCommands.Register( new ToggleCommand() );
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}
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private int m_InactiveItemID;
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private int m_ActiveItemID;
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private bool m_PlayersCanToggle;
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[CommandProperty( AccessLevel.GameMaster )]
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public int InactiveItemID
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{
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get { return m_InactiveItemID; }
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set { m_InactiveItemID = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int ActiveItemID
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{
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get { return m_ActiveItemID; }
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set { m_ActiveItemID = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayersCanToggle
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{
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get { return m_PlayersCanToggle; }
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set { m_PlayersCanToggle = value; }
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}
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[Constructable]
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public ToggleItem( int inactiveItemID, int activeItemID )
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: this( inactiveItemID, activeItemID, false )
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{
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}
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[Constructable]
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public ToggleItem( int inactiveItemID, int activeItemID, bool playersCanToggle )
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: base( inactiveItemID )
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{
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Movable = false;
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m_InactiveItemID = inactiveItemID;
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m_ActiveItemID = activeItemID;
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m_PlayersCanToggle = playersCanToggle;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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{
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Toggle();
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}
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else if ( m_PlayersCanToggle )
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{
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if ( from.InRange( GetWorldLocation(), 1 ) )
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Toggle();
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else
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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}
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public void Toggle()
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{
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ItemID = ( ItemID == m_ActiveItemID ) ? m_InactiveItemID : m_ActiveItemID;
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Visible = ( ItemID != 0x1 );
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}
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public ToggleItem( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_InactiveItemID );
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writer.Write( m_ActiveItemID );
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writer.Write( m_PlayersCanToggle );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_InactiveItemID = reader.ReadInt();
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m_ActiveItemID = reader.ReadInt();
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m_PlayersCanToggle = reader.ReadBool();
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}
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}
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}
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