#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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105
Scripts/Misc/ValidSettings.cs
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105
Scripts/Misc/ValidSettings.cs
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using System;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server
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{
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class ValidSettings
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{
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// This file enforces some cap limites for some settings in Settings.cs
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public static double ServerSaveMinutes()
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{
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if (Settings.S_ServerSaveMinutes > 240)
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{
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Settings.S_ServerSaveMinutes = 240.0;
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}
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else if ( Settings.S_ServerSaveMinutes < 5 )
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{
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Settings.S_ServerSaveMinutes = 5.0;
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}
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return Settings.S_ServerSaveMinutes;
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}
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public static double DeleteDaysDelay()
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{
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if (Settings.S_DeleteDaysDelay > 14)
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{
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Settings.S_DeleteDaysDelay = 14;
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}
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else if ( Settings.S_DeleteDaysDelay < 1 )
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{
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Settings.S_DeleteDaysDelay = 1;
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}
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return Settings.S_DeleteDaysDelay;
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}
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public static double CorpseDecay()
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{
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if ( Settings.S_CorpseDecay < 1 )
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{
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Settings.S_CorpseDecay = 0;
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}
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return (double)Settings.S_CorpseDecay;
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}
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public static double BoneDecay()
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{
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if ( Settings.S_BoneDecay < 1 )
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{
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Settings.S_BoneDecay = 0;
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}
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return (double)Settings.S_BoneDecay;
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}
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public static double StatGain()
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{
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if ( Settings.S_StatGain > 50 )
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{
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Settings.S_StatGain = 50.0;
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}
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else if ( Settings.S_StatGain < 10 )
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{
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Settings.S_StatGain = 10.0;
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}
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return Settings.S_StatGain;
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}
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public static TimeSpan StatGainDelay()
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{
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if ( Settings.S_StatGainDelay > 60 )
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{
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Settings.S_StatGainDelay = 60.0;
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}
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else if ( Settings.S_StatGainDelay < 5 )
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{
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Settings.S_StatGainDelay = 5.0;
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}
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return TimeSpan.FromMinutes( Settings.S_StatGainDelay );
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}
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public static double SkillGain()
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{
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int skill = 0;
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if ( Settings.S_SkillGain > 10 )
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skill = 10;
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if ( Settings.S_SkillGain < 1 )
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skill = 0;
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return skill * 0.1;
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}
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public static int StartingGold()
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{
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int min = Settings.S_MinGold;
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int max = Settings.S_MaxGold;
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if ( min > max )
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min = max;
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int gold = Utility.RandomMinMax(min, max);
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if ( gold < 0 )
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gold = 0;
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if ( gold > 10000 )
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gold = 10000;
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return gold;
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}
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}
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}
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