#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
[TypeAlias( "Server.Mobiles.Bear" )]
public class BlackBear : BaseCreature
{
[Constructable]
public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a black bear";
Body = 211;
BaseSoundID = 0xA3;
SetStr( 76, 100 );
SetDex( 56, 75 );
SetInt( 11, 14 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 4, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill( SkillName.MagicResist, 20.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
public BlackBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class BrownBear : BaseCreature
{
[Constructable]
public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a brown bear";
Body = 167;
BaseSoundID = 0xA3;
SetStr( 76, 100 );
SetDex( 26, 45 );
SetInt( 23, 47 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 30 );
SetResistance( ResistanceType.Cold, 15, 20 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
public BrownBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a grizzly bear corpse" )]
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class GrizzlyBear : BaseCreature
{
[Constructable]
public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grizzly bear";
Body = 212;
BaseSoundID = 0xA3;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.Wrestling, 45.1, 70.0 );
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 16; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
public GrizzlyBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a polar bear corpse" )]
[TypeAlias( "Server.Mobiles.Polarbear" )]
public class PolarBear : BaseCreature
{
[Constructable]
public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a polar bear";
Body = 213;
BaseSoundID = 0xA3;
SetStr( 116, 140 );
SetDex( 81, 105 );
SetInt( 26, 50 );
SetHits( 70, 84 );
SetMana( 0 );
SetDamage( 7, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 60.1, 90.0 );
SetSkill( SkillName.Wrestling, 45.1, 70.0 );
Fame = 1500;
Karma = 0;
VirtualArmor = 18;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 16; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
public PolarBear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}