#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Bears/BrownBear.cs
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68
Scripts/Mobiles/Animals/Bears/BrownBear.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bear corpse" )]
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public class BrownBear : BaseCreature
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{
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[Constructable]
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public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a brown bear";
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Body = 167;
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BaseSoundID = 0xA3;
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SetStr( 76, 100 );
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SetDex( 26, 45 );
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SetInt( 23, 47 );
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SetHits( 46, 60 );
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SetMana( 0 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 30 );
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SetResistance( ResistanceType.Cold, 15, 20 );
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SetResistance( ResistanceType.Poison, 10, 15 );
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SetSkill( SkillName.MagicResist, 25.1, 35.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 41.1;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
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public BrownBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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