#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,68 @@
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a chicken corpse" )]
public class Chicken : BaseCreature
{
[Constructable]
public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a chicken";
Body = 0xD0;
BaseSoundID = 0x6E;
SetStr( 5 );
SetDex( 15 );
SetInt( 5 );
SetHits( 3 );
SetMana( 0 );
SetDamage( 1 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 1, 5 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
VirtualArmor = 2;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
public override bool CanFly { get { return true; } }
public override int Feathers{ get{ return 25; } }
public Chicken(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,86 @@
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a crane corpse" )]
public class Crane : BaseCreature
{
[Constructable]
public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a crane";
Body = 254;
BaseSoundID = 0x4D7;
SetStr( 26, 35 );
SetDex( 16, 25 );
SetInt( 11, 15 );
SetHits( 26, 35 );
SetMana( 0 );
SetDamage( 1, 1 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 5 );
SetSkill( SkillName.MagicResist, 4.1, 5.0 );
SetSkill( SkillName.Tactics, 10.1, 11.0 );
SetSkill( SkillName.Wrestling, 10.1, 11.0 );
Fame = 0;
Karma = 200;
VirtualArmor = 5;
}
public override int Meat{ get{ return 1; } }
public override int Feathers{ get{ return 25; } }
public override int GetAngerSound()
{
return 0x4D9;
}
public override int GetIdleSound()
{
return 0x4D8;
}
public override int GetAttackSound()
{
return 0x4D7;
}
public override int GetHurtSound()
{
return 0x4DA;
}
public override int GetDeathSound()
{
return 0x4D6;
}
public Crane(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,72 @@
using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an eagle corpse" )]
public class Eagle : BaseCreature
{
[Constructable]
public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an eagle";
Body = 5;
BaseSoundID = 0x2EE;
SetStr( 31, 47 );
SetDex( 36, 60 );
SetInt( 8, 20 );
SetHits( 20, 27 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 15.3, 30.0 );
SetSkill( SkillName.Tactics, 18.1, 37.0 );
SetSkill( SkillName.Wrestling, 20.1, 30.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 22;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 17.1;
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
public override bool CanFly { get { return true; } }
public Eagle(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,74 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a phoenix corpse" )]
public class Phoenix : BaseCreature
{
[Constructable]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a phoenix";
Body = 5;
Hue = 0x674;
BaseSoundID = 0x8F;
SetStr( 504, 700 );
SetDex( 202, 300 );
SetInt( 504, 700 );
SetHits( 340, 383 );
SetDamage( 25 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 50 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 90.2, 100.0 );
SetSkill( SkillName.Magery, 90.2, 100.0 );
SetSkill( SkillName.Meditation, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 86.0, 135.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 15000;
Karma = 0;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public override bool CanFly { get { return true; } }
public Phoenix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}