#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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72
Scripts/Mobiles/Animals/Birds/Eagle.cs
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72
Scripts/Mobiles/Animals/Birds/Eagle.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an eagle corpse" )]
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public class Eagle : BaseCreature
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{
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[Constructable]
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public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an eagle";
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Body = 5;
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BaseSoundID = 0x2EE;
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SetStr( 31, 47 );
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SetDex( 36, 60 );
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SetInt( 8, 20 );
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SetHits( 20, 27 );
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SetMana( 0 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 10, 15 );
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SetResistance( ResistanceType.Cold, 20, 25 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 5, 10 );
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SetSkill( SkillName.MagicResist, 15.3, 30.0 );
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SetSkill( SkillName.Tactics, 18.1, 37.0 );
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SetSkill( SkillName.Wrestling, 20.1, 30.0 );
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Fame = 300;
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Karma = 0;
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VirtualArmor = 22;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 17.1;
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}
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public override int Meat{ get{ return 1; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 36; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override bool CanFly { get { return true; } }
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public Eagle(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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