#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,72 @@
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dire wolf corpse" )]
[TypeAlias( "Server.Mobiles.Direwolf" )]
public class DireWolf : BaseCreature
{
[Constructable]
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dire wolf";
Body = 23;
BaseSoundID = 0xE5;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 22;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 83.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 7; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
public DireWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,71 @@
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a grey wolf corpse" )]
[TypeAlias( "Server.Mobiles.Greywolf" )]
public class GreyWolf : BaseCreature
{
[Constructable]
public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grey wolf";
Body = Utility.RandomList( 25, 27 );
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 31, 55 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
public GreyWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,71 @@
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a timber wolf corpse" )]
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
[Constructable]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a timber wolf";
Body = 225;
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 11, 25 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 5, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 27.6, 45.0 );
SetSkill( SkillName.Tactics, 30.1, 50.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 5; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
public TimberWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,71 @@
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a white wolf corpse" )]
[TypeAlias( "Server.Mobiles.Whitewolf" )]
public class WhiteWolf : BaseCreature
{
[Constructable]
public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a white wolf";
Body = Utility.RandomList( 34, 37 );
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 31, 55 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 65.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
public WhiteWolf( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}