#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Canines/GreyWolf.cs
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71
Scripts/Mobiles/Animals/Canines/GreyWolf.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a grey wolf corpse" )]
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[TypeAlias( "Server.Mobiles.Greywolf" )]
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public class GreyWolf : BaseCreature
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{
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[Constructable]
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public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a grey wolf";
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Body = Utility.RandomList( 25, 27 );
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BaseSoundID = 0xE5;
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SetStr( 56, 80 );
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SetDex( 56, 75 );
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SetInt( 31, 55 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 3, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Fire, 10, 15 );
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SetResistance( ResistanceType.Cold, 20, 25 );
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SetResistance( ResistanceType.Poison, 10, 15 );
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SetResistance( ResistanceType.Energy, 10, 15 );
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SetSkill( SkillName.MagicResist, 20.1, 35.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
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public GreyWolf(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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