#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bull corpse" )]
public class Bull : BaseCreature
{
[Constructable]
public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull";
Body = Utility.RandomList( 0xE8, 0xE9 );
BaseSoundID = 0x64;
if ( 0.5 >= Utility.RandomDouble() )
Hue = 0x901;
SetStr( 77, 111 );
SetDex( 56, 75 );
SetInt( 47, 75 );
SetHits( 50, 64 );
SetMana( 0 );
SetDamage( 4, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetSkill( SkillName.MagicResist, 17.6, 25.0 );
SetSkill( SkillName.Tactics, 67.6, 85.0 );
SetSkill( SkillName.Wrestling, 40.1, 57.5 );
Fame = 600;
Karma = 0;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bull; } }
public Bull(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a cow corpse" )]
public class Cow : BaseCreature
{
private DateTime m_MilkedOn;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime MilkedOn
{
get { return m_MilkedOn; }
set { m_MilkedOn = value; }
}
private int m_Milk;
[CommandProperty( AccessLevel.GameMaster )]
public int Milk
{
get { return m_Milk; }
set { m_Milk = value; }
}
[Constructable]
public Cow() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cow";
Body = Utility.RandomList( 0xD8, 0xE7 );
BaseSoundID = 0x78;
SetStr( 30 );
SetDex( 15 );
SetInt( 5 );
SetHits( 18 );
SetMana( 0 );
SetDamage( 1, 4 );
SetDamage( 1, 4 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 15 );
SetSkill( SkillName.MagicResist, 5.5 );
SetSkill( SkillName.Tactics, 5.5 );
SetSkill( SkillName.Wrestling, 5.5 );
Fame = 300;
Karma = 0;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
if ( Core.AOS && Utility.Random( 1000 ) == 0 ) // 0.1% chance to have mad cows
FightMode = FightMode.Closest;
}
public override int Meat{ get{ return 8; } }
public override int Hides{ get{ return 12; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public override void OnDoubleClick( Mobile from )
{
base.OnDoubleClick( from );
int random = Utility.Random( 100 );
if ( random < 5 )
Tip();
else if ( random < 20 )
PlaySound( 120 );
else if ( random < 40 )
PlaySound( 121 );
}
public void Tip()
{
PlaySound( 121 );
Animate( 8, 0, 3, true, false, 0 );
}
public bool TryMilk( Mobile from )
{
if ( !from.InLOS( this ) || !from.InRange( Location, 2 ) )
from.SendLocalizedMessage( 1080400 ); // You can not milk the cow from this location.
if ( Controlled && ControlMaster != from )
from.SendLocalizedMessage( 1071182 ); // The cow nimbly escapes your attempts to milk it.
if ( m_Milk == 0 && m_MilkedOn + TimeSpan.FromDays( 1 ) > DateTime.UtcNow )
from.SendLocalizedMessage( 1080198 ); // This cow can not be milked now. Please wait for some time.
else
{
if ( m_Milk == 0 )
m_Milk = 4;
m_MilkedOn = DateTime.UtcNow;
m_Milk--;
return true;
}
return false;
}
public Cow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( (DateTime) m_MilkedOn );
writer.Write( (int) m_Milk );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version > 0 )
{
m_MilkedOn = reader.ReadDateTime();
m_Milk = reader.ReadInt();
}
}
}
}