#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Cows/Bull.cs
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70
Scripts/Mobiles/Animals/Cows/Bull.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bull corpse" )]
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public class Bull : BaseCreature
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{
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[Constructable]
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public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a bull";
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Body = Utility.RandomList( 0xE8, 0xE9 );
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BaseSoundID = 0x64;
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if ( 0.5 >= Utility.RandomDouble() )
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Hue = 0x901;
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SetStr( 77, 111 );
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SetDex( 56, 75 );
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SetInt( 47, 75 );
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SetHits( 50, 64 );
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SetMana( 0 );
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SetDamage( 4, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetSkill( SkillName.MagicResist, 17.6, 25.0 );
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SetSkill( SkillName.Tactics, 67.6, 85.0 );
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SetSkill( SkillName.Wrestling, 40.1, 57.5 );
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Fame = 600;
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Karma = 0;
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VirtualArmor = 28;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 15; } }
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public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Bull; } }
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public Bull(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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