#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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69
Scripts/Mobiles/Animals/Felines/Cougar.cs
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69
Scripts/Mobiles/Animals/Felines/Cougar.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a cougar corpse" )]
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public class Cougar : BaseCreature
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{
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[Constructable]
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public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cougar";
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Body = 63;
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BaseSoundID = 0x73;
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SetStr( 56, 80 );
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SetDex( 66, 85 );
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SetInt( 26, 50 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 4, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill( SkillName.MagicResist, 15.1, 30.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 41.1;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 10; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public Cougar(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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77
Scripts/Mobiles/Animals/Felines/HellCat.cs
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77
Scripts/Mobiles/Animals/Felines/HellCat.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a hell cat corpse" )]
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[TypeAlias( "Server.Mobiles.Hellcat" )]
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public class HellCat : BaseCreature
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{
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[Constructable]
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public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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Body = 0xC9;
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Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
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BaseSoundID = 0x69;
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SetStr( 51, 100 );
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SetDex( 52, 150 );
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SetInt( 13, 85 );
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SetHits( 48, 67 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 80, 90 );
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SetResistance( ResistanceType.Energy, 15, 20 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 40.1, 55.0 );
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SetSkill( SkillName.Wrestling, 30.1, 40.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public HellCat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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70
Scripts/Mobiles/Animals/Felines/Panther.cs
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70
Scripts/Mobiles/Animals/Felines/Panther.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a panther corpse" )]
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public class Panther : BaseCreature
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{
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[Constructable]
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public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a panther";
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Body = 0xD6;
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Hue = 0x901;
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BaseSoundID = 0x462;
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SetStr( 61, 85 );
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SetDex( 86, 105 );
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SetInt( 26, 50 );
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SetHits( 37, 51 );
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SetMana( 0 );
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SetDamage( 4, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill( SkillName.MagicResist, 15.1, 30.0 );
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SetSkill( SkillName.Tactics, 50.1, 65.0 );
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SetSkill( SkillName.Wrestling, 50.1, 65.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 10; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public Panther(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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75
Scripts/Mobiles/Animals/Felines/PredatorHellCat.cs
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75
Scripts/Mobiles/Animals/Felines/PredatorHellCat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a hell cat corpse" )]
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[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
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public class PredatorHellCat : BaseCreature
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{
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[Constructable]
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public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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Body = 127;
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BaseSoundID = 0xBA;
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SetStr( 161, 185 );
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SetDex( 96, 115 );
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SetInt( 76, 100 );
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SetHits( 97, 131 );
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SetDamage( 5, 17 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Energy, 5, 15 );
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SetSkill( SkillName.MagicResist, 75.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.1, 65.0 );
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SetSkill( SkillName.Wrestling, 50.1, 65.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 89.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public PredatorHellCat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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71
Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
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71
Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a leopard corpse" )]
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[TypeAlias( "Server.Mobiles.Snowleopard" )]
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public class SnowLeopard : BaseCreature
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{
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[Constructable]
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public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a snow leopard";
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Body = Utility.RandomList( 64, 65 );
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BaseSoundID = 0x73;
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SetStr( 56, 80 );
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SetDex( 66, 85 );
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SetInt( 26, 50 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 3, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 25.1, 35.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 50.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 8; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public SnowLeopard(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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