#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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77
Scripts/Mobiles/Animals/Felines/HellCat.cs
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77
Scripts/Mobiles/Animals/Felines/HellCat.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a hell cat corpse" )]
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[TypeAlias( "Server.Mobiles.Hellcat" )]
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public class HellCat : BaseCreature
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{
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[Constructable]
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public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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Body = 0xC9;
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Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
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BaseSoundID = 0x69;
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SetStr( 51, 100 );
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SetDex( 52, 150 );
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SetInt( 13, 85 );
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SetHits( 48, 67 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 80, 90 );
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SetResistance( ResistanceType.Energy, 15, 20 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 40.1, 55.0 );
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SetSkill( SkillName.Wrestling, 30.1, 40.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public HellCat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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