#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Felines/Panther.cs
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70
Scripts/Mobiles/Animals/Felines/Panther.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a panther corpse" )]
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public class Panther : BaseCreature
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{
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[Constructable]
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public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a panther";
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Body = 0xD6;
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Hue = 0x901;
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BaseSoundID = 0x462;
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SetStr( 61, 85 );
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SetDex( 86, 105 );
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SetInt( 26, 50 );
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SetHits( 37, 51 );
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SetMana( 0 );
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SetDamage( 4, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill( SkillName.MagicResist, 15.1, 30.0 );
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SetSkill( SkillName.Tactics, 50.1, 65.0 );
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SetSkill( SkillName.Wrestling, 50.1, 65.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 10; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public Panther(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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