#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Felines/PredatorHellCat.cs
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75
Scripts/Mobiles/Animals/Felines/PredatorHellCat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a hell cat corpse" )]
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[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
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public class PredatorHellCat : BaseCreature
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{
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[Constructable]
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public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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Body = 127;
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BaseSoundID = 0xBA;
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SetStr( 161, 185 );
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SetDex( 96, 115 );
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SetInt( 76, 100 );
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SetHits( 97, 131 );
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SetDamage( 5, 17 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Energy, 5, 15 );
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SetSkill( SkillName.MagicResist, 75.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.1, 65.0 );
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SetSkill( SkillName.Wrestling, 50.1, 65.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 89.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public PredatorHellCat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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