#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dolphin corpse" )]
public class Dolphin : BaseCreature
{
[Constructable]
public Dolphin()
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a dolphin";
Body = 0x97;
BaseSoundID = 0x8A;
SetStr( 21, 49 );
SetDex( 66, 85 );
SetInt( 96, 110 );
SetHits( 15, 27 );
SetDamage( 3, 6 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 25, 30 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 500;
Karma = 2000;
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
public override int Meat { get { return 1; } }
public Dolphin( Serial serial )
: base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if( from.AccessLevel >= AccessLevel.GameMaster )
Jump();
}
public virtual void Jump()
{
if( Utility.RandomBool() )
Animate( 3, 16, 1, true, false, 0 );
else
Animate( 4, 20, 1, true, false, 0 );
}
public override void OnThink()
{
if( Utility.RandomDouble() < .005 ) // slim chance to jump
Jump();
base.OnThink();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}