#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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96
Scripts/Mobiles/Animals/Misc/Gaman.cs
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96
Scripts/Mobiles/Animals/Misc/Gaman.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gaman corpse" )]
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public class Gaman : BaseCreature
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{
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[Constructable]
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public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a gaman";
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Body = 248;
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SetStr( 146, 175 );
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SetDex( 111, 150 );
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SetInt( 46, 60 );
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SetHits( 131, 160 );
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SetMana( 0 );
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SetDamage( 6, 11 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Fire, 30, 50 );
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SetResistance( ResistanceType.Cold, 30, 50 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 30, 50 );
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SetSkill( SkillName.MagicResist, 37.6, 42.5 );
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SetSkill( SkillName.Tactics, 70.6, 83.0 );
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SetSkill( SkillName.Wrestling, 50.1, 57.5 );
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Fame = 2000;
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Karma = -2000;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 68.7;
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}
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public override int GetAngerSound()
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{
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return 0x4F8;
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}
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public override int GetIdleSound()
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{
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return 0x4F7;
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}
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public override int GetAttackSound()
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{
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return 0x4F6;
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}
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public override int GetHurtSound()
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{
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return 0x4F9;
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}
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public override int GetDeathSound()
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{
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return 0x4F5;
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 15; } }
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public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new GamanHorns( Utility.RandomBool() ? 1 : 2 ) );
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}
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public Gaman( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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