#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Misc/Gorilla.cs
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67
Scripts/Mobiles/Animals/Misc/Gorilla.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a gorilla corpse" )]
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public class Gorilla : BaseCreature
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{
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[Constructable]
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public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a gorilla";
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Body = 0x1D;
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BaseSoundID = 0x9E;
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SetStr( 53, 95 );
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SetDex( 36, 55 );
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SetInt( 36, 60 );
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SetHits( 38, 51 );
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SetMana( 0 );
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SetDamage( 4, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 43.3, 58.0 );
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SetSkill( SkillName.Wrestling, 43.3, 58.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 20;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public Gorilla(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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