#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
178
Scripts/Mobiles/Animals/Mounts/Beetle.cs
Normal file
178
Scripts/Mobiles/Animals/Mounts/Beetle.cs
Normal file
|
|
@ -0,0 +1,178 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a giant beetle corpse" )]
|
||||
public class Beetle : BaseMount
|
||||
{
|
||||
public virtual double BoostedSpeed{ get{ return 0.1; } }
|
||||
|
||||
[Constructable]
|
||||
public Beetle() : this( "a giant beetle" )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
|
||||
public override bool ReduceSpeedWithDamage{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Beetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.25, 0.5 )
|
||||
{
|
||||
SetStr( 300 );
|
||||
SetDex( 100 );
|
||||
SetInt( 500 );
|
||||
|
||||
SetHits( 200 );
|
||||
|
||||
SetDamage( 7, 20 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30, 40 );
|
||||
SetResistance( ResistanceType.Fire, 20, 30 );
|
||||
SetResistance( ResistanceType.Cold, 20, 30 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 100.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 3;
|
||||
MinTameSkill = 29.1;
|
||||
|
||||
Container pack = Backpack;
|
||||
|
||||
if ( pack != null )
|
||||
pack.Delete();
|
||||
|
||||
pack = new StrongBackpack();
|
||||
pack.Movable = false;
|
||||
|
||||
AddItem( pack );
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x21D;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x21D;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x162;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x163;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x21D;
|
||||
}
|
||||
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
|
||||
public Beetle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnHarmfulSpell( Mobile from )
|
||||
{
|
||||
if ( !Controlled && ControlMaster == null )
|
||||
CurrentSpeed = BoostedSpeed;
|
||||
}
|
||||
|
||||
public override void OnCombatantChange()
|
||||
{
|
||||
if ( Combatant == null && !Controlled && ControlMaster == null )
|
||||
CurrentSpeed = PassiveSpeed;
|
||||
}
|
||||
|
||||
#region Pack Animal Methods
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( !base.OnBeforeDeath() )
|
||||
return false;
|
||||
|
||||
PackAnimal.CombineBackpacks( this );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
|
||||
{
|
||||
return DeathMoveResult.MoveToCorpse;
|
||||
}
|
||||
|
||||
public override bool IsSnoop( Mobile from )
|
||||
{
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
return false;
|
||||
|
||||
return base.IsSnoop( from );
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( CheckFeed( from, item ) )
|
||||
return true;
|
||||
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
{
|
||||
AddToBackpack( item );
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalLift( Mobile from, Item item )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
PackAnimal.GetContextMenuEntries( this, from, list );
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue