#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
67
Scripts/Mobiles/Animals/Mounts/HellSteed.cs
Normal file
67
Scripts/Mobiles/Animals/Mounts/HellSteed.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a hellsteed corpse" )]
|
||||
public class HellSteed : BaseMount
|
||||
{
|
||||
public override bool HasBreath { get { return true; } }
|
||||
public override int BreathChaosDamage { get { return 100; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
[Constructable]
|
||||
public HellSteed() : this( "a hellsteed" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SetStats( this );
|
||||
}
|
||||
|
||||
public static void SetStats( BaseCreature steed )
|
||||
{
|
||||
steed.SetStr( 201, 210 );
|
||||
steed.SetDex( 101, 110 );
|
||||
steed.SetInt( 101, 115 );
|
||||
|
||||
steed.SetHits( 201, 220 );
|
||||
|
||||
steed.SetDamage( 20, 24 );
|
||||
|
||||
steed.SetDamageType( ResistanceType.Physical, 25 );
|
||||
steed.SetDamageType( ResistanceType.Fire, 75 );
|
||||
|
||||
steed.SetResistance( ResistanceType.Physical, 60, 70 );
|
||||
steed.SetResistance( ResistanceType.Fire, 90 );
|
||||
steed.SetResistance( ResistanceType.Poison, 100 );
|
||||
|
||||
steed.SetSkill( SkillName.MagicResist, 90.1, 110.0 );
|
||||
steed.SetSkill( SkillName.Tactics, 50.0 );
|
||||
steed.SetSkill( SkillName.Wrestling, 90.1, 110.0 );
|
||||
|
||||
steed.Fame = 0;
|
||||
steed.Karma = 0;
|
||||
}
|
||||
|
||||
public HellSteed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue