#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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81
Scripts/Mobiles/Animals/Mounts/Ridgeback.cs
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81
Scripts/Mobiles/Animals/Mounts/Ridgeback.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a ridgeback corpse" )]
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public class Ridgeback : BaseMount
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{
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[Constructable]
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public Ridgeback() : this( "a ridgeback" )
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{
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}
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[Constructable]
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public Ridgeback( string name ) : base( name, 187, 0x3EBA, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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BaseSoundID = 0x3F3;
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SetStr( 58, 100 );
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SetDex( 56, 75 );
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SetInt( 16, 30 );
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SetHits( 41, 54 );
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SetMana( 0 );
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SetDamage( 3, 5 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 5, 10 );
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SetSkill( SkillName.MagicResist, 25.3, 40.0 );
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SetSkill( SkillName.Tactics, 29.3, 44.0 );
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SetSkill( SkillName.Wrestling, 35.1, 45.0 );
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Fame = 300;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 83.1;
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}
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public override bool OverrideBondingReqs()
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{
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return true;
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}
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public Ridgeback( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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