#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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78
Scripts/Mobiles/Animals/Mounts/ScaledSwampDragon.cs
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78
Scripts/Mobiles/Animals/Mounts/ScaledSwampDragon.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a swamp dragon corpse" )]
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public class ScaledSwampDragon : BaseMount
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{
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[Constructable]
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public ScaledSwampDragon() : this( "a swamp dragon" )
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{
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}
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[Constructable]
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public ScaledSwampDragon( string name ) : base( name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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SetStr( 201, 300 );
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SetDex( 66, 85 );
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SetInt( 61, 100 );
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SetHits( 121, 180 );
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SetDamage( 3, 4 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Poison, 25 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 20, 40 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Anatomy, 45.1, 55.0 );
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SetSkill( SkillName.MagicResist, 45.1, 55.0 );
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SetSkill( SkillName.Tactics, 45.1, 55.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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Fame = 2000;
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Karma = -2000;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 93.9;
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}
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public override bool OverrideBondingReqs()
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{
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return true;
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}
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public ScaledSwampDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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