#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a silver steed corpse" )]
public class SilverSteed : BaseMount
{
[Constructable]
public SilverSteed() : this( "a silver steed" )
{
}
[Constructable]
public SilverSteed( string name ) : base( name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );
Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0);
Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0);
Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0);
ControlSlots = 1;
Tamable = true;
MinTameSkill = 103.1;
}
public SilverSteed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}