#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Mounts/SwampDragon.cs
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215
Scripts/Mobiles/Animals/Mounts/SwampDragon.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a swamp dragon corpse" )]
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public class SwampDragon : BaseMount
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{
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private bool m_BardingExceptional;
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private Mobile m_BardingCrafter;
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private int m_BardingHP;
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private bool m_HasBarding;
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private CraftResource m_BardingResource;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile BardingCrafter
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{
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get{ return m_BardingCrafter; }
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set{ m_BardingCrafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool BardingExceptional
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{
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get{ return m_BardingExceptional; }
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set{ m_BardingExceptional = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int BardingHP
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{
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get{ return m_BardingHP; }
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set{ m_BardingHP = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool HasBarding
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{
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get{ return m_HasBarding; }
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set
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{
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m_HasBarding = value;
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if ( m_HasBarding )
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{
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Hue = CraftResources.GetHue( m_BardingResource );
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BodyValue = 0x31F;
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ItemID = 0x3EBE;
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}
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else
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{
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Hue = 0x851;
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BodyValue = 0x31A;
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ItemID = 0x3EBD;
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}
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource BardingResource
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{
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get{ return m_BardingResource; }
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set
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{
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m_BardingResource = value;
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if ( m_HasBarding )
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Hue = CraftResources.GetHue( value );
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int BardingMaxHP
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{
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get{ return m_BardingExceptional ? 2500 : 1000; }
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}
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[Constructable]
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public SwampDragon() : this( "a swamp dragon" )
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{
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}
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[Constructable]
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public SwampDragon( string name ) : base( name, 0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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BaseSoundID = 0x16A;
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SetStr( 201, 300 );
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SetDex( 66, 85 );
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SetInt( 61, 100 );
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SetHits( 121, 180 );
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SetDamage( 3, 4 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Poison, 25 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 20, 40 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Anatomy, 45.1, 55.0 );
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SetSkill( SkillName.MagicResist, 45.1, 55.0 );
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SetSkill( SkillName.Tactics, 45.1, 55.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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Fame = 2000;
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Karma = -2000;
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Hue = 0x851;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 93.9;
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}
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public override bool OverrideBondingReqs()
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{
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return true;
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}
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override int GetDeathSound()
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{
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return 0x2CC;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 20; } }
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public override int Scales{ get{ return 5; } }
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public override ScaleType ScaleType{ get{ return ScaleType.Green; } }
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public override bool CanAngerOnTame { get { return true; } }
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public SwampDragon( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_HasBarding && m_BardingExceptional && m_BardingCrafter != null )
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list.Add( 1060853, m_BardingCrafter.Name ); // armor exceptionally crafted by ~1_val~
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (bool) m_BardingExceptional );
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writer.Write( (Mobile) m_BardingCrafter );
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writer.Write( (bool) m_HasBarding );
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writer.Write( (int) m_BardingHP );
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writer.Write( (int) m_BardingResource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_BardingExceptional = reader.ReadBool();
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m_BardingCrafter = reader.ReadMobile();
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m_HasBarding = reader.ReadBool();
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m_BardingHP = reader.ReadInt();
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m_BardingResource = (CraftResource) reader.ReadInt();
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break;
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}
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}
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if ( Hue == 0 && !m_HasBarding )
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Hue = 0x851;
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if ( BaseSoundID == -1 )
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BaseSoundID = 0x16A;
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}
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}
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}
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