#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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72
Scripts/Mobiles/Animals/Reptiles/Alligator.cs
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72
Scripts/Mobiles/Animals/Reptiles/Alligator.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an alligator corpse" )]
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public class Alligator : BaseCreature
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{
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[Constructable]
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public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an alligator";
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Body = 0xCA;
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BaseSoundID = 660;
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SetStr( 76, 100 );
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SetDex( 6, 25 );
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SetInt( 11, 20 );
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SetHits( 46, 60 );
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SetStam( 46, 65 );
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SetMana( 0 );
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SetDamage( 5, 15 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 60.0 );
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Fame = 600;
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Karma = -600;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 47.1;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public Alligator(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == 0x5A )
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BaseSoundID = 660;
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}
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}
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}
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86
Scripts/Mobiles/Animals/Reptiles/GiantSerpent.cs
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86
Scripts/Mobiles/Animals/Reptiles/GiantSerpent.cs
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@ -0,0 +1,86 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a giant serpent corpse" )]
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[TypeAlias( "Server.Mobiles.Serpant" )]
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public class GiantSerpent : BaseCreature
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{
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[Constructable]
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public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant serpent";
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Body = 0x15;
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Hue = Utility.RandomSnakeHue();
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BaseSoundID = 219;
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SetStr( 186, 215 );
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SetDex( 56, 80 );
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SetInt( 66, 85 );
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SetHits( 112, 129 );
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SetMana( 0 );
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SetDamage( 7, 17 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Poison, 60 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 70, 90 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Poisoning, 70.1, 100.0 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 65.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 32;
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PackItem( new Bone() );
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// TODO: Body parts
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 15; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public GiantSerpent(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 219;
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}
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}
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}
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97
Scripts/Mobiles/Animals/Reptiles/IceSerpent.cs
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97
Scripts/Mobiles/Animals/Reptiles/IceSerpent.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice serpent corpse" )]
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[TypeAlias( "Server.Mobiles.Iceserpant" )]
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public class IceSerpent : BaseCreature
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{
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[Constructable]
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public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant ice serpent";
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Body = 89;
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BaseSoundID = 219;
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SetStr( 216, 245 );
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SetDex( 26, 50 );
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SetInt( 66, 85 );
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SetHits( 130, 147 );
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SetMana( 0 );
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SetDamage( 7, 17 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Cold, 80, 90 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Anatomy, 27.5, 50.0 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 75.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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PackItem( Loot.RandomArmorOrShieldOrWeapon() );
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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if ( 0.025 > Utility.RandomDouble() )
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PackItem( new GlacialStaff() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 15; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public IceSerpent(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 219;
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}
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}
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}
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72
Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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72
Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice snake corpse" )]
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[TypeAlias( "Server.Mobiles.Icesnake" )]
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public class IceSnake : BaseCreature
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{
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[Constructable]
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public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice snake";
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Body = 52;
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Hue = 0x480;
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BaseSoundID = 0xDB;
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SetStr( 42, 54 );
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SetDex( 36, 45 );
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SetInt( 26, 30 );
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SetMana( 0 );
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SetDamage( 4, 12 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Cold, 25 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Cold, 80, 90 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 39.3, 54.0 );
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SetSkill( SkillName.Wrestling, 39.3, 54.0 );
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Fame = 900;
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Karma = -900;
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VirtualArmor = 30;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public IceSnake(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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78
Scripts/Mobiles/Animals/Reptiles/LavaLizard.cs
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78
Scripts/Mobiles/Animals/Reptiles/LavaLizard.cs
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@ -0,0 +1,78 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a lava lizard corpse" )]
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[TypeAlias( "Server.Mobiles.Lavalizard" )]
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public class LavaLizard : BaseCreature
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{
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[Constructable]
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public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lava lizard";
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Body = 0xCE;
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Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
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BaseSoundID = 0x5A;
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SetStr( 126, 150 );
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SetDex( 56, 75 );
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SetInt( 11, 20 );
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SetHits( 76, 90 );
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SetMana( 0 );
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SetDamage( 6, 24 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 30, 45 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 80.7;
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PackItem( new SulfurousAsh( Utility.Random( 4, 10 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 12; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public LavaLizard(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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83
Scripts/Mobiles/Animals/Reptiles/LavaSerpent.cs
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83
Scripts/Mobiles/Animals/Reptiles/LavaSerpent.cs
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@ -0,0 +1,83 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a lava serpent corpse" )]
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[TypeAlias( "Server.Mobiles.Lavaserpant" )]
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public class LavaSerpent : BaseCreature
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{
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[Constructable]
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public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lava serpent";
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Body = 90;
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BaseSoundID = 219;
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SetStr( 386, 415 );
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SetDex( 56, 80 );
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SetInt( 66, 85 );
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SetHits( 232, 249 );
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SetMana( 0 );
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SetDamage( 10, 22 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Fire, 80 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 70, 80 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.MagicResist, 25.3, 70.0 );
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SetSkill( SkillName.Tactics, 65.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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PackItem( new SulfurousAsh( 3 ) );
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PackItem( new Bone() );
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// TODO: body parts, armour
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 15; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public LavaSerpent(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 219;
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}
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}
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}
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75
Scripts/Mobiles/Animals/Reptiles/LavaSnake.cs
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75
Scripts/Mobiles/Animals/Reptiles/LavaSnake.cs
Normal file
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@ -0,0 +1,75 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName("a lava snake corpse")]
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[TypeAlias( "Server.Mobiles.Lavasnake" )]
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public class LavaSnake : BaseCreature
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{
|
||||
[Constructable]
|
||||
public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lava snake";
|
||||
Body = 52;
|
||||
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
|
||||
BaseSoundID = 0xDB;
|
||||
|
||||
SetStr( 43, 55 );
|
||||
SetDex( 16, 25 );
|
||||
SetInt( 6, 10 );
|
||||
|
||||
SetHits( 28, 32 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1, 8 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Fire, 30, 40 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 10, 20 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.3, 34.0 );
|
||||
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
|
||||
|
||||
Fame = 600;
|
||||
Karma = -600;
|
||||
|
||||
VirtualArmor = 24;
|
||||
|
||||
PackItem( new SulfurousAsh() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override bool DeathAdderCharmable{ get{ return true; } }
|
||||
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public LavaSnake(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
82
Scripts/Mobiles/Animals/Reptiles/SilverSerpent.cs
Normal file
82
Scripts/Mobiles/Animals/Reptiles/SilverSerpent.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a silver serpent corpse")]
|
||||
[TypeAlias( "Server.Mobiles.Silverserpant" )]
|
||||
public class SilverSerpent : BaseCreature
|
||||
{
|
||||
public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } }
|
||||
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
|
||||
|
||||
[Constructable]
|
||||
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 92;
|
||||
Name = "a silver serpent";
|
||||
BaseSoundID = 219;
|
||||
|
||||
SetStr( 161, 360 );
|
||||
SetDex( 151, 300 );
|
||||
SetInt( 21, 40 );
|
||||
|
||||
SetHits( 97, 216 );
|
||||
|
||||
SetDamage( 5, 21 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 50 );
|
||||
SetDamageType( ResistanceType.Poison, 50 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 5, 10 );
|
||||
SetResistance( ResistanceType.Cold, 5, 10 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 5, 10 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 95.0 );
|
||||
SetSkill( SkillName.Wrestling, 85.1, 100.0 );
|
||||
|
||||
Fame = 7000;
|
||||
Karma = -7000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Gems, 2 );
|
||||
}
|
||||
|
||||
public override bool DeathAdderCharmable{ get{ return true; } }
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
|
||||
public SilverSerpent(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == -1 )
|
||||
BaseSoundID = 219;
|
||||
}
|
||||
}
|
||||
}
|
||||
72
Scripts/Mobiles/Animals/Reptiles/Snake.cs
Normal file
72
Scripts/Mobiles/Animals/Reptiles/Snake.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a snake corpse" )]
|
||||
public class Snake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a snake";
|
||||
Body = 52;
|
||||
Hue = Utility.RandomSnakeHue();
|
||||
BaseSoundID = 0xDB;
|
||||
|
||||
SetStr( 22, 34 );
|
||||
SetDex( 16, 25 );
|
||||
SetInt( 6, 10 );
|
||||
|
||||
SetHits( 15, 19 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1, 4 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 15, 20 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 50.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.3, 34.0 );
|
||||
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = -300;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 59.1;
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lesser; } }
|
||||
|
||||
public override bool DeathAdderCharmable{ get{ return true; } }
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Eggs; } }
|
||||
|
||||
public Snake(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue