#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an alligator corpse" )]
public class Alligator : BaseCreature
{
[Constructable]
public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an alligator";
Body = 0xCA;
BaseSoundID = 660;
SetStr( 76, 100 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits( 46, 60 );
SetStam( 46, 65 );
SetMana( 0 );
SetDamage( 5, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 600;
Karma = -600;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
public Alligator(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == 0x5A )
BaseSoundID = 660;
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a giant serpent corpse" )]
[TypeAlias( "Server.Mobiles.Serpant" )]
public class GiantSerpent : BaseCreature
{
[Constructable]
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant serpent";
Body = 0x15;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 219;
SetStr( 186, 215 );
SetDex( 56, 80 );
SetInt( 66, 85 );
SetHits( 112, 129 );
SetMana( 0 );
SetDamage( 7, 17 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Poison, 60 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 70, 90 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.Poisoning, 70.1, 100.0 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 65.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 32;
PackItem( new Bone() );
// TODO: Body parts
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
public override bool DeathAdderCharmable{ get{ return true; } }
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 15; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public GiantSerpent(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an ice serpent corpse" )]
[TypeAlias( "Server.Mobiles.Iceserpant" )]
public class IceSerpent : BaseCreature
{
[Constructable]
public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant ice serpent";
Body = 89;
BaseSoundID = 219;
SetStr( 216, 245 );
SetDex( 26, 50 );
SetInt( 66, 85 );
SetHits( 130, 147 );
SetMana( 0 );
SetDamage( 7, 17 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Cold, 90 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Cold, 80, 90 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.Anatomy, 27.5, 50.0 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 75.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
PackItem( Loot.RandomArmorOrShieldOrWeapon() );
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
if ( 0.025 > Utility.RandomDouble() )
PackItem( new GlacialStaff() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 15; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public IceSerpent(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an ice snake corpse" )]
[TypeAlias( "Server.Mobiles.Icesnake" )]
public class IceSnake : BaseCreature
{
[Constructable]
public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice snake";
Body = 52;
Hue = 0x480;
BaseSoundID = 0xDB;
SetStr( 42, 54 );
SetDex( 36, 45 );
SetInt( 26, 30 );
SetMana( 0 );
SetDamage( 4, 12 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Cold, 25 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 80, 90 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 39.3, 54.0 );
SetSkill( SkillName.Wrestling, 39.3, 54.0 );
Fame = 900;
Karma = -900;
VirtualArmor = 30;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public IceSnake(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a lava lizard corpse" )]
[TypeAlias( "Server.Mobiles.Lavalizard" )]
public class LavaLizard : BaseCreature
{
[Constructable]
public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava lizard";
Body = 0xCE;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
BaseSoundID = 0x5A;
SetStr( 126, 150 );
SetDex( 56, 75 );
SetInt( 11, 20 );
SetHits( 76, 90 );
SetMana( 0 );
SetDamage( 6, 24 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 30, 45 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 80.7;
PackItem( new SulfurousAsh( Utility.Random( 4, 10 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Hides{ get{ return 12; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public LavaLizard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a lava serpent corpse" )]
[TypeAlias( "Server.Mobiles.Lavaserpant" )]
public class LavaSerpent : BaseCreature
{
[Constructable]
public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava serpent";
Body = 90;
BaseSoundID = 219;
SetStr( 386, 415 );
SetDex( 56, 80 );
SetInt( 66, 85 );
SetHits( 232, 249 );
SetMana( 0 );
SetDamage( 10, 22 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Fire, 80 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 25.3, 70.0 );
SetSkill( SkillName.Tactics, 65.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
PackItem( new SulfurousAsh( 3 ) );
PackItem( new Bone() );
// TODO: body parts, armour
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 15; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public LavaSerpent(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName("a lava snake corpse")]
[TypeAlias( "Server.Mobiles.Lavasnake" )]
public class LavaSnake : BaseCreature
{
[Constructable]
public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava snake";
Body = 52;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
BaseSoundID = 0xDB;
SetStr( 43, 55 );
SetDex( 16, 25 );
SetInt( 6, 10 );
SetHits( 28, 32 );
SetMana( 0 );
SetDamage( 1, 8 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
Fame = 600;
Karma = -600;
VirtualArmor = 24;
PackItem( new SulfurousAsh() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 1; } }
public LavaSnake(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
using Server.Factions;
namespace Server.Mobiles
{
[CorpseName("a silver serpent corpse")]
[TypeAlias( "Server.Mobiles.Silverserpant" )]
public class SilverSerpent : BaseCreature
{
public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
[Constructable]
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 92;
Name = "a silver serpent";
BaseSoundID = 219;
SetStr( 161, 360 );
SetDex( 151, 300 );
SetInt( 21, 40 );
SetHits( 97, 216 );
SetDamage( 5, 21 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 95.0 );
SetSkill( SkillName.Wrestling, 85.1, 100.0 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public SilverSerpent(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a snake corpse" )]
public class Snake : BaseCreature
{
[Constructable]
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snake";
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
SetStr( 22, 34 );
SetDex( 16, 25 );
SetInt( 6, 10 );
SetHits( 15, 19 );
SetMana( 0 );
SetDamage( 1, 4 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetSkill( SkillName.Poisoning, 50.1, 70.0 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override Poison HitPoison{ get{ return Poison.Lesser; } }
public override bool DeathAdderCharmable{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Eggs; } }
public Snake(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}