#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Reptiles/IceSerpent.cs
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97
Scripts/Mobiles/Animals/Reptiles/IceSerpent.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice serpent corpse" )]
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[TypeAlias( "Server.Mobiles.Iceserpant" )]
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public class IceSerpent : BaseCreature
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{
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[Constructable]
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public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant ice serpent";
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Body = 89;
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BaseSoundID = 219;
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SetStr( 216, 245 );
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SetDex( 26, 50 );
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SetInt( 66, 85 );
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SetHits( 130, 147 );
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SetMana( 0 );
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SetDamage( 7, 17 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Cold, 80, 90 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Anatomy, 27.5, 50.0 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 75.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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PackItem( Loot.RandomArmorOrShieldOrWeapon() );
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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if ( 0.025 > Utility.RandomDouble() )
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PackItem( new GlacialStaff() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 15; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public IceSerpent(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 219;
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}
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}
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}
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