#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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72
Scripts/Mobiles/Animals/Reptiles/IceSnake.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice snake corpse" )]
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[TypeAlias( "Server.Mobiles.Icesnake" )]
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public class IceSnake : BaseCreature
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{
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[Constructable]
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public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice snake";
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Body = 52;
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Hue = 0x480;
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BaseSoundID = 0xDB;
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SetStr( 42, 54 );
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SetDex( 36, 45 );
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SetInt( 26, 30 );
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SetMana( 0 );
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SetDamage( 4, 12 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Cold, 25 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Cold, 80, 90 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 39.3, 54.0 );
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SetSkill( SkillName.Wrestling, 39.3, 54.0 );
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Fame = 900;
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Karma = -900;
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VirtualArmor = 30;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public IceSnake(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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