#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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78
Scripts/Mobiles/Animals/Reptiles/LavaLizard.cs
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78
Scripts/Mobiles/Animals/Reptiles/LavaLizard.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a lava lizard corpse" )]
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[TypeAlias( "Server.Mobiles.Lavalizard" )]
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public class LavaLizard : BaseCreature
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{
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[Constructable]
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public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lava lizard";
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Body = 0xCE;
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Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
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BaseSoundID = 0x5A;
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SetStr( 126, 150 );
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SetDex( 56, 75 );
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SetInt( 11, 20 );
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SetHits( 76, 90 );
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SetMana( 0 );
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SetDamage( 6, 24 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 30, 45 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 80.7;
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PackItem( new SulfurousAsh( Utility.Random( 4, 10 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Hides{ get{ return 12; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public LavaLizard(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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