#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Reptiles/Snake.cs
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72
Scripts/Mobiles/Animals/Reptiles/Snake.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a snake corpse" )]
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public class Snake : BaseCreature
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{
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[Constructable]
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public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a snake";
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Body = 52;
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Hue = Utility.RandomSnakeHue();
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BaseSoundID = 0xDB;
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SetStr( 22, 34 );
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SetDex( 16, 25 );
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SetInt( 6, 10 );
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SetHits( 15, 19 );
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SetMana( 0 );
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SetDamage( 1, 4 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetSkill( SkillName.Poisoning, 50.1, 70.0 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 19.3, 34.0 );
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SetSkill( SkillName.Wrestling, 19.3, 34.0 );
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Fame = 300;
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Karma = -300;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 59.1;
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}
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public override Poison HitPoison{ get{ return Poison.Lesser; } }
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Eggs; } }
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public Snake(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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