#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a giant rat corpse" )]
[TypeAlias( "Server.Mobiles.Giantrat" )]
public class GiantRat : BaseCreature
{
[Constructable]
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant rat";
Body = 0xD7;
BaseSoundID = 0x188;
SetStr( 32, 74 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 26, 39 );
SetMana( 0 );
SetDamage( 4, 8 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 18;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs; } }
public GiantRat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a jack rabbit corpse" )]
[TypeAlias( "Server.Mobiles.Jackrabbit" )]
public class JackRabbit : BaseCreature
{
[Constructable]
public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a jack rabbit";
Body = 0xCD;
Hue = 0x1BB;
SetStr( 15 );
SetDex( 25 );
SetInt( 5 );
SetHits( 9 );
SetMana( 0 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 2, 5 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
VirtualArmor = 4;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public JackRabbit(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hare corpse" )]
public class Rabbit : BaseCreature
{
[Constructable]
public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rabbit";
Body = 205;
if ( 0.5 >= Utility.RandomDouble() )
Hue = Utility.RandomAnimalHue();
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public Rabbit(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a sewer rat corpse" )]
public class Sewerrat : BaseCreature
{
[Constructable]
public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sewer rat";
Body = 238;
BaseSoundID = 0xCC;
SetStr( 9 );
SetDex( 25 );
SetInt( 6, 10 );
SetHits( 6 );
SetMana( 0 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies; } }
public Sewerrat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}