#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
73
Scripts/Mobiles/Animals/Rodents/GiantRat.cs
Normal file
73
Scripts/Mobiles/Animals/Rodents/GiantRat.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a giant rat corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Giantrat" )]
|
||||
public class GiantRat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant rat";
|
||||
Body = 0xD7;
|
||||
BaseSoundID = 0x188;
|
||||
|
||||
SetStr( 32, 74 );
|
||||
SetDex( 46, 65 );
|
||||
SetInt( 16, 30 );
|
||||
|
||||
SetHits( 26, 39 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 8 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 15, 20 );
|
||||
SetResistance( ResistanceType.Fire, 5, 10 );
|
||||
SetResistance( ResistanceType.Poison, 25, 35 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
||||
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = -300;
|
||||
|
||||
VirtualArmor = 18;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 29.1;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs; } }
|
||||
|
||||
public GiantRat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
81
Scripts/Mobiles/Animals/Rodents/JackRabbit.cs
Normal file
81
Scripts/Mobiles/Animals/Rodents/JackRabbit.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a jack rabbit corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Jackrabbit" )]
|
||||
public class JackRabbit : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a jack rabbit";
|
||||
Body = 0xCD;
|
||||
Hue = 0x1BB;
|
||||
|
||||
SetStr( 15 );
|
||||
SetDex( 25 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 9 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1, 2 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 2, 5 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.Wrestling, 5.0 );
|
||||
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 4;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -18.9;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
|
||||
|
||||
public JackRabbit(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0xC9;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0xCA;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0xCB;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
82
Scripts/Mobiles/Animals/Rodents/Rabbit.cs
Normal file
82
Scripts/Mobiles/Animals/Rodents/Rabbit.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a hare corpse" )]
|
||||
public class Rabbit : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rabbit";
|
||||
Body = 205;
|
||||
|
||||
if ( 0.5 >= Utility.RandomDouble() )
|
||||
Hue = Utility.RandomAnimalHue();
|
||||
|
||||
SetStr( 6, 10 );
|
||||
SetDex( 26, 38 );
|
||||
SetInt( 6, 14 );
|
||||
|
||||
SetHits( 4, 6 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 10 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.Wrestling, 5.0 );
|
||||
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 6;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -18.9;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
|
||||
|
||||
public Rabbit(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0xC9;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0xCA;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0xCB;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Scripts/Mobiles/Animals/Rodents/SewerRat.cs
Normal file
71
Scripts/Mobiles/Animals/Rodents/SewerRat.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a sewer rat corpse" )]
|
||||
public class Sewerrat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a sewer rat";
|
||||
Body = 238;
|
||||
BaseSoundID = 0xCC;
|
||||
|
||||
SetStr( 9 );
|
||||
SetDex( 25 );
|
||||
SetInt( 6, 10 );
|
||||
|
||||
SetHits( 6 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1, 2 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 10 );
|
||||
SetResistance( ResistanceType.Poison, 15, 25 );
|
||||
SetResistance( ResistanceType.Energy, 5, 10 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.Wrestling, 5.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = -300;
|
||||
|
||||
VirtualArmor = 6;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -0.9;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies; } }
|
||||
|
||||
public Sewerrat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue