#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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82
Scripts/Mobiles/Animals/Rodents/Rabbit.cs
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82
Scripts/Mobiles/Animals/Rodents/Rabbit.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a hare corpse" )]
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public class Rabbit : BaseCreature
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{
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[Constructable]
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public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a rabbit";
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Body = 205;
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if ( 0.5 >= Utility.RandomDouble() )
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Hue = Utility.RandomAnimalHue();
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SetStr( 6, 10 );
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SetDex( 26, 38 );
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SetInt( 6, 14 );
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SetHits( 4, 6 );
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SetMana( 0 );
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SetDamage( 1 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetSkill( SkillName.MagicResist, 5.0 );
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SetSkill( SkillName.Tactics, 5.0 );
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SetSkill( SkillName.Wrestling, 5.0 );
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Fame = 150;
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Karma = 0;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
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public Rabbit(Serial serial) : base(serial)
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{
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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