#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Animals/Rodents/SewerRat.cs
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71
Scripts/Mobiles/Animals/Rodents/SewerRat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a sewer rat corpse" )]
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public class Sewerrat : BaseCreature
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{
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[Constructable]
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public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sewer rat";
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Body = 238;
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BaseSoundID = 0xCC;
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SetStr( 9 );
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SetDex( 25 );
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SetInt( 6, 10 );
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SetHits( 6 );
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SetMana( 0 );
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SetDamage( 1, 2 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 5, 10 );
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SetSkill( SkillName.MagicResist, 5.0 );
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SetSkill( SkillName.Tactics, 5.0 );
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SetSkill( SkillName.Wrestling, 5.0 );
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Fame = 300;
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Karma = -300;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies; } }
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public Sewerrat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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