#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,71 @@
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a jwilson corpse" )]
public class Jwilson : BaseCreature
{
[Constructable]
public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);
this.Body = 0x33;
this.Name = ("a jwilson");
this.VirtualArmor = 8;
this.InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5));
this.Skills[SkillName.Wrestling].Base = Utility.Random(24,17);
this.Skills[SkillName.Tactics].Base = Utility.Random(18,14);
this.Skills[SkillName.MagicResist].Base = Utility.Random(15,6);
this.Skills[SkillName.Poisoning].Base = Utility.Random(31,20);
this.Fame = Utility.Random(0,1249);
this.Karma = Utility.Random(0,-624);
}
public Jwilson(Serial serial) : base(serial)
{
}
public override int GetAngerSound()
{
return 0x1C8;
}
public override int GetIdleSound()
{
return 0x1C9;
}
public override int GetAttackSound()
{
return 0x1CA;
}
public override int GetHurtSound()
{
return 0x1CB;
}
public override int GetDeathSound()
{
return 0x1CC;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}