#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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73
Scripts/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs
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73
Scripts/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName("a parrot corpse")]
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public class Parrot : BaseCreature
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{
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[Constructable]
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public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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this.Body = 831;
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this.Name = ("a parrot");
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this.VirtualArmor = Utility.Random(0,6);
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this.InitStats((10),Utility.Random(25,16),(10));
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this.Skills[SkillName.Wrestling].Base = (6);
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this.Skills[SkillName.Tactics].Base = (6);
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this.Skills[SkillName.MagicResist].Base = (5);
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this.Fame = Utility.Random(0,1249);
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this.Karma = Utility.Random(0,-624);
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 0.0;
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}
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public Parrot(Serial serial) : base(serial)
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{
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}
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public override int GetAngerSound()
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{
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return 0x1B;
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}
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public override int GetIdleSound()
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{
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return 0x1C;
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}
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public override int GetAttackSound()
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{
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return 0x1D;
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}
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public override int GetHurtSound()
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{
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return 0x1E;
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}
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public override int GetDeathSound()
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{
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return 0x1F;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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139
Scripts/Mobiles/Animals/Town Critters/Bird.cs
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139
Scripts/Mobiles/Animals/Town Critters/Bird.cs
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using System;
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using Server;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a bird corpse" )]
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public class Bird : BaseCreature
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{
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[Constructable]
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public Bird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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if ( Utility.RandomBool() )
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{
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Hue = 0x901;
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switch ( Utility.Random( 3 ) )
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{
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case 0: Name = "a crow"; break;
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case 2: Name = "a raven"; break;
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case 1: Name = "a magpie"; break;
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}
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}
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else
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{
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Hue = Utility.RandomBirdHue();
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Name = NameList.RandomName( "bird" );
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}
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Body = 6;
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BaseSoundID = 0x1B;
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VirtualArmor = Utility.RandomMinMax( 0, 6 );
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SetStr( 10 );
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SetDex( 25, 35 );
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SetInt( 10 );
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SetDamage( 0 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetSkill( SkillName.Wrestling, 4.2, 6.4 );
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SetSkill( SkillName.Tactics, 4.0, 6.0 );
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SetSkill( SkillName.MagicResist, 4.0, 5.0 );
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Fame = 150;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -6.9;
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}
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Meat{ get{ return 1; } }
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public override int Feathers{ get{ return 25; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public Bird( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 0 )
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Hue = Utility.RandomBirdHue();
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}
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}
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[CorpseName( "a bird corpse" )]
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public class TropicalBird : BaseCreature
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{
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[Constructable]
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public TropicalBird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Hue = Utility.RandomBirdHue();
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Name = "a tropical bird";
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Body = 6;
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BaseSoundID = 0xBF;
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VirtualArmor = Utility.RandomMinMax( 0, 6 );
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SetStr( 10 );
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SetDex( 25, 35 );
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SetInt( 10 );
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SetDamage( 0 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetSkill( SkillName.Wrestling, 4.2, 6.4 );
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SetSkill( SkillName.Tactics, 4.0, 6.0 );
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SetSkill( SkillName.MagicResist, 4.0, 5.0 );
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Fame = 150;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -6.9;
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}
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Meat{ get{ return 1; } }
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public override int Feathers{ get{ return 25; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public TropicalBird( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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67
Scripts/Mobiles/Animals/Town Critters/Cat.cs
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67
Scripts/Mobiles/Animals/Town Critters/Cat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a cat corpse" )]
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[TypeAlias( "Server.Mobiles.Housecat" )]
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public class Cat : BaseCreature
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{
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[Constructable]
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public Cat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cat";
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Body = 0xC9;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x69;
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SetStr( 9 );
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SetDex( 35 );
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SetInt( 5 );
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SetHits( 6 );
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SetMana( 0 );
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SetDamage( 1 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetSkill( SkillName.MagicResist, 5.0 );
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.Wrestling, 5.0 );
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Fame = 0;
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Karma = 150;
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VirtualArmor = 8;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
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public Cat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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66
Scripts/Mobiles/Animals/Town Critters/Dog.cs
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66
Scripts/Mobiles/Animals/Town Critters/Dog.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a dog corpse" )]
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public class Dog : BaseCreature
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{
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[Constructable]
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public Dog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a dog";
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Body = 0xD9;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x85;
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SetStr( 27, 37 );
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SetDex( 28, 43 );
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SetInt( 29, 37 );
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SetHits( 17, 22 );
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SetMana( 0 );
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SetDamage( 4, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 10, 15 );
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SetSkill( SkillName.MagicResist, 22.1, 47.0 );
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SetSkill( SkillName.Tactics, 19.2, 31.0 );
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SetSkill( SkillName.Wrestling, 19.2, 31.0 );
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Fame = 0;
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Karma = 300;
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VirtualArmor = 12;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -15.3;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
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public Dog(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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70
Scripts/Mobiles/Animals/Town Critters/Rat.cs
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70
Scripts/Mobiles/Animals/Town Critters/Rat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a rat corpse" )]
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public class Rat : BaseCreature
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{
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[Constructable]
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public Rat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a rat";
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Body = 238;
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BaseSoundID = 0xCC;
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SetStr( 9 );
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SetDex( 35 );
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SetInt( 5 );
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SetHits( 6 );
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SetMana( 0 );
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SetDamage( 1, 2 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill( SkillName.MagicResist, 4.0 );
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.Wrestling, 4.0 );
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Fame = 150;
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Karma = -150;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -0.9;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.GrainsAndHay; } }
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public Rat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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