#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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202
Scripts/Mobiles/Familiars/HordeMinion.cs
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202
Scripts/Mobiles/Familiars/HordeMinion.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Gumps;
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using Server.Network;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a horde minion corpse" )]
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public class HordeMinionFamiliar : BaseFamiliar
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{
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public override bool DisplayWeight{ get { return true; } }
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public HordeMinionFamiliar()
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{
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Name = "a horde minion";
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Body = 776;
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BaseSoundID = 0x39D;
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SetStr( 100 );
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SetDex( 110 );
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SetInt( 100 );
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SetHits( 70 );
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SetStam( 110 );
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SetMana( 0 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 50, 55 );
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SetResistance( ResistanceType.Poison, 25, 30 );
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SetResistance( ResistanceType.Energy, 25, 30 );
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SetSkill( SkillName.Wrestling, 70.1, 75.0 );
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SetSkill( SkillName.Tactics, 50.0 );
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ControlSlots = 1;
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Container pack = Backpack;
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if ( pack != null )
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pack.Delete();
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pack = new Backpack();
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pack.Movable = false;
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pack.Weight = 13.0;
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AddItem( pack );
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}
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private DateTime m_NextPickup;
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public override void OnThink()
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{
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base.OnThink();
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if ( DateTime.UtcNow < m_NextPickup )
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return;
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m_NextPickup = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) );
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Container pack = this.Backpack;
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if ( pack == null )
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return;
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ArrayList list = new ArrayList();
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foreach ( Item item in this.GetItemsInRange( 2 ) )
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{
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if ( item.Movable && item.Stackable )
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list.Add( item );
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}
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int pickedUp = 0;
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for ( int i = 0; i < list.Count; ++i )
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{
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Item item = (Item)list[i];
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if ( !pack.CheckHold( this, item, false, true ) )
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return;
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bool rejected;
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LRReason reject;
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NextActionTime = Core.TickCount;
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Lift( item, item.Amount, out rejected, out reject );
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if ( rejected )
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continue;
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Drop( this, Point3D.Zero );
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if ( ++pickedUp == 3 )
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break;
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}
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}
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private void ConfirmRelease_Callback( Mobile from, bool okay, object state )
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{
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if ( okay )
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EndRelease( from );
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}
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public override void BeginRelease( Mobile from )
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{
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Container pack = this.Backpack;
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if ( pack != null && pack.Items.Count > 0 )
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from.SendGump( new WarningGump( 1060635, 30720, 1061672, 32512, 420, 280, new WarningGumpCallback( ConfirmRelease_Callback ), null ) );
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else
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EndRelease( from );
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}
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#region Pack Animal Methods
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public override bool OnBeforeDeath()
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{
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if ( !base.OnBeforeDeath() )
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return false;
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PackAnimal.CombineBackpacks( this );
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return true;
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}
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public override DeathMoveResult GetInventoryMoveResultFor( Item item )
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{
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return DeathMoveResult.MoveToCorpse;
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}
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public override bool IsSnoop( Mobile from )
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{
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if ( PackAnimal.CheckAccess( this, from ) )
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return false;
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return base.IsSnoop( from );
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}
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public override bool OnDragDrop( Mobile from, Item item )
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{
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if ( CheckFeed( from, item ) )
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return true;
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if ( PackAnimal.CheckAccess( this, from ) )
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{
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AddToBackpack( item );
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return true;
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}
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return base.OnDragDrop( from, item );
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}
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public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
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{
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return PackAnimal.CheckAccess( this, from );
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}
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public override bool CheckNonlocalLift( Mobile from, Item item )
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{
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return PackAnimal.CheckAccess( this, from );
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}
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public override void OnDoubleClick( Mobile from )
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{
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PackAnimal.TryPackOpen( this, from );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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PackAnimal.GetContextMenuEntries( this, from, list );
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}
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#endregion
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public HordeMinionFamiliar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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