#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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116
Scripts/Mobiles/Familiars/ShadowWisp.cs
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116
Scripts/Mobiles/Familiars/ShadowWisp.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a shadow wisp corpse" )]
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public class ShadowWispFamiliar : BaseFamiliar
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{
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public ShadowWispFamiliar()
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{
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Name = "a shadow wisp";
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Body = 165;
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Hue = 0x901;
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BaseSoundID = 466;
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SetStr( 50 );
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SetDex( 60 );
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SetInt( 100 );
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SetHits( 50 );
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SetStam( 60 );
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SetMana( 0 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Energy, 100 );
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SetResistance( ResistanceType.Physical, 10, 15 );
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SetResistance( ResistanceType.Fire, 10, 15 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 10, 15 );
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SetResistance( ResistanceType.Energy, 99 );
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SetSkill( SkillName.Wrestling, 40.0 );
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SetSkill( SkillName.Tactics, 40.0 );
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ControlSlots = 1;
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}
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private DateTime m_NextFlare;
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public override void OnThink()
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{
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base.OnThink();
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if ( DateTime.UtcNow < m_NextFlare )
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return;
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m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
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this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
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this.PlaySound( 0x1D3 );
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
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}
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private void Flare()
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{
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Mobile caster = this.ControlMaster;
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if ( caster == null )
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caster = this.SummonMaster;
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if ( caster == null )
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return;
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ArrayList list = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
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{
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if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.AccessLevel < AccessLevel.Counselor )
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list.Add( m );
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}
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for ( int i = 0; i < list.Count; ++i )
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{
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Mobile m = (Mobile)list[i];
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bool friendly = true;
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for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
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friendly = ( caster.Aggressors[j].Attacker != m );
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for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
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friendly = ( caster.Aggressed[j].Defender != m );
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if ( friendly )
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{
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m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
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m.Mana += 1 - (m.Karma / 1000);
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}
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}
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}
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public ShadowWispFamiliar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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