#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Familiars/VampireBat.cs
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61
Scripts/Mobiles/Familiars/VampireBat.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a vampire bat corpse" )]
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public class VampireBatFamiliar : BaseFamiliar
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{
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public VampireBatFamiliar()
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{
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Name = "a vampire bat";
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Body = 317;
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BaseSoundID = 0x270;
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SetStr( 120 );
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SetDex( 120 );
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SetInt( 100 );
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SetHits( 90 );
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SetStam( 120 );
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SetMana( 0 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 10, 15 );
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SetResistance( ResistanceType.Fire, 10, 15 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 10, 15 );
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SetResistance( ResistanceType.Energy, 10, 15 );
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SetSkill( SkillName.Wrestling, 95.1, 100.0 );
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SetSkill( SkillName.Tactics, 50.0 );
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ControlSlots = 1;
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}
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public VampireBatFamiliar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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