#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a vampire bat corpse" )]
public class VampireBatFamiliar : BaseFamiliar
{
public VampireBatFamiliar()
{
Name = "a vampire bat";
Body = 317;
BaseSoundID = 0x270;
SetStr( 120 );
SetDex( 120 );
SetInt( 100 );
SetHits( 90 );
SetStam( 120 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.Wrestling, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 50.0 );
ControlSlots = 1;
}
public VampireBatFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}