#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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397
Scripts/Mobiles/Guards/ArcherGuard.cs
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397
Scripts/Mobiles/Guards/ArcherGuard.cs
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using System;
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using System.Collections;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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public class ArcherGuard : BaseGuard
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{
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private Timer m_AttackTimer, m_IdleTimer;
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private Mobile m_Focus;
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[Constructable]
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public ArcherGuard() : this( null )
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{
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}
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public ArcherGuard( Mobile target ) : base( target )
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{
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InitStats( 100, 125, 25 );
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Title = "the guard";
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SpeechHue = Utility.RandomDyedHue();
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Hue = Utility.RandomSkinHue();
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if ( Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "female" );
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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}
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new Horse().Rider = this;
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AddItem( new StuddedChest() );
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AddItem( new StuddedArms() );
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AddItem( new StuddedGloves() );
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AddItem( new StuddedGorget() );
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AddItem( new StuddedLegs() );
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AddItem( new Boots() );
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AddItem( new SkullCap() );
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Bow bow = new Bow();
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bow.Movable = false;
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bow.Crafter = this;
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bow.Quality = WeaponQuality.Exceptional;
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AddItem( bow );
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Container pack = new Backpack();
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pack.Movable = false;
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Arrow arrows = new Arrow( 250 );
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arrows.LootType = LootType.Newbied;
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pack.DropItem( arrows );
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pack.DropItem( new Gold( 10, 25 ) );
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AddItem( pack );
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Skills[SkillName.Anatomy].Base = 120.0;
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Skills[SkillName.Tactics].Base = 120.0;
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Skills[SkillName.Archery].Base = 120.0;
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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this.NextCombatTime = Core.TickCount + 500;
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this.Focus = target;
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}
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public ArcherGuard( Serial serial ) : base( serial )
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{
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}
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public override bool OnBeforeDeath()
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{
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if ( m_Focus != null && m_Focus.Alive )
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new AvengeTimer( m_Focus ).Start(); // If a guard dies, three more guards will spawn
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return base.OnBeforeDeath();
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public override Mobile Focus
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{
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get
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{
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return m_Focus;
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}
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set
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{
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if ( Deleted )
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return;
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Mobile oldFocus = m_Focus;
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if ( oldFocus != value )
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{
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m_Focus = value;
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if ( value != null )
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this.AggressiveAction( value );
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Combatant = value;
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if ( oldFocus != null && !oldFocus.Alive )
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Say( "Thou hast suffered thy punishment, scoundrel." );
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if ( value != null )
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Say( 500131 ); // Thou wilt regret thine actions, swine!
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if ( m_AttackTimer != null )
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{
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m_AttackTimer.Stop();
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m_AttackTimer = null;
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}
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if ( m_IdleTimer != null )
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{
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m_IdleTimer.Stop();
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m_IdleTimer = null;
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}
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if ( m_Focus != null )
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{
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m_AttackTimer = new AttackTimer( this );
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m_AttackTimer.Start();
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((AttackTimer)m_AttackTimer).DoOnTick();
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}
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else
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{
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m_IdleTimer = new IdleTimer( this );
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m_IdleTimer.Start();
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}
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}
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else if ( m_Focus == null && m_IdleTimer == null )
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{
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m_IdleTimer = new IdleTimer( this );
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m_IdleTimer.Start();
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Focus );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Focus = reader.ReadMobile();
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if ( m_Focus != null )
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{
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m_AttackTimer = new AttackTimer( this );
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m_AttackTimer.Start();
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}
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else
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{
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m_IdleTimer = new IdleTimer( this );
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m_IdleTimer.Start();
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}
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break;
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}
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}
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}
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public override void OnAfterDelete()
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{
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if ( m_AttackTimer != null )
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{
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m_AttackTimer.Stop();
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m_AttackTimer = null;
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}
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if ( m_IdleTimer != null )
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{
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m_IdleTimer.Stop();
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m_IdleTimer = null;
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}
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base.OnAfterDelete();
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}
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private class AvengeTimer : Timer
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{
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private Mobile m_Focus;
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public AvengeTimer( Mobile focus ) : base( TimeSpan.FromSeconds( 2.5 ), TimeSpan.FromSeconds( 1.0 ), 3 ) // After 2.5 seconds, one guard will spawn every 1.0 second, three times
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{
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m_Focus = focus;
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}
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protected override void OnTick()
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{
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BaseGuard.Spawn( m_Focus, m_Focus, 1, true );
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}
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}
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private class AttackTimer : Timer
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{
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private ArcherGuard m_Owner;
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// private bool m_Shooting;
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public AttackTimer( ArcherGuard owner ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.1 ) )
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{
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m_Owner = owner;
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}
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public void DoOnTick()
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{
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OnTick();
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}
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protected override void OnTick()
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{
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if ( m_Owner.Deleted )
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{
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Stop();
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return;
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}
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m_Owner.Criminal = false;
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m_Owner.Kills = 0;
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m_Owner.Stam = m_Owner.StamMax;
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Mobile target = m_Owner.Focus;
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if ( target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful( target )) )
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{
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m_Owner.Focus = null;
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Stop();
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return;
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}
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else if ( m_Owner.Weapon is Fists )
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{
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m_Owner.Kill();
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Stop();
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return;
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}
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if ( target != null && m_Owner.Combatant != target )
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m_Owner.Combatant = target;
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if ( target == null )
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{
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Stop();
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}
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else
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{// <instakill>
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TeleportTo( target );
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target.BoltEffect( 0 );
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if ( target is BaseCreature )
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((BaseCreature)target).NoKillAwards = true;
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target.Damage( target.HitsMax, m_Owner );
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target.Kill(); // just in case, maybe Damage is overriden on some shard
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if ( target.Corpse != null && !target.Player )
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target.Corpse.Delete();
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m_Owner.Focus = null;
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Stop();
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}// </instakill>
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/*else if ( !m_Owner.InRange( target, 20 ) )
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{
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m_Shooting = false;
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m_Owner.Focus = null;
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}
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else if ( !m_Owner.InLOS( target ) )
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{
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m_Shooting = false;
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TeleportTo( target );
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}
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else if ( !m_Owner.CanSee( target ) )
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{
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m_Shooting = false;
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if ( !m_Owner.InRange( target, 2 ) )
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{
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if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
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TeleportTo( target );
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}
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else
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{
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if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 )
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m_Owner.Say( "Reveal!" );
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}
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}
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else
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{
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if ( m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )) )
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m_Shooting = false;
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else if ( !m_Shooting && InMinDistance( target ) )
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m_Shooting = true;
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if ( !m_Shooting )
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{
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if ( m_Owner.InRange( target, 1 ) )
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{
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if ( !m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ) ) // Too close, move away
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TeleportTo( target );
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}
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else if ( !m_Owner.InRange( target, 2 ) )
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{
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if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
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TeleportTo( target );
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}
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}
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}*/
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}
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private bool TimeToSpare()
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{
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return (m_Owner.NextCombatTime - Core.TickCount) > 1000;
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}
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private bool OutOfMaxDistance( Mobile target )
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{
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return !m_Owner.InRange( target, m_Owner.Weapon.MaxRange );
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}
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private bool InMinDistance( Mobile target )
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{
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return m_Owner.InRange( target, 4 );
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}
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private void TeleportTo( Mobile target )
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{
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Point3D from = m_Owner.Location;
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Point3D to = target.Location;
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m_Owner.Location = to;
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Effects.SendLocationParticles( EffectItem.Create( from, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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Effects.SendLocationParticles( EffectItem.Create( to, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
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m_Owner.PlaySound( 0x1FE );
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}
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}
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private class IdleTimer : Timer
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{
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private ArcherGuard m_Owner;
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private int m_Stage;
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public IdleTimer( ArcherGuard owner ) : base( TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.5 ) )
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{
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m_Owner = owner;
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}
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protected override void OnTick()
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{
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if ( m_Owner.Deleted )
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{
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Stop();
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return;
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}
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if ( (m_Stage++ % 4) == 0 || !m_Owner.Move( m_Owner.Direction ) )
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m_Owner.Direction = (Direction)Utility.Random( 8 );
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if ( m_Stage > 16 )
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{
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Effects.SendLocationParticles( EffectItem.Create( m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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m_Owner.PlaySound( 0x1FE );
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m_Owner.Delete();
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}
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}
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}
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}
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}
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86
Scripts/Mobiles/Guards/BaseGuard.cs
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86
Scripts/Mobiles/Guards/BaseGuard.cs
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@ -0,0 +1,86 @@
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using System;
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using System.Collections;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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public abstract class BaseGuard : Mobile
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{
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public static void Spawn( Mobile caller, Mobile target )
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{
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Spawn( caller, target, 1, false );
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}
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public static void Spawn( Mobile caller, Mobile target, int amount, bool onlyAdditional )
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{
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if ( target == null || target.Deleted )
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return;
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foreach ( Mobile m in target.GetMobilesInRange( 15 ) )
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{
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if ( m is BaseGuard )
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{
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BaseGuard g = (BaseGuard)m;
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if ( g.Focus == null ) // idling
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{
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g.Focus = target;
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--amount;
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}
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else if ( g.Focus == target && !onlyAdditional )
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{
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--amount;
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}
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}
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}
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while ( amount-- > 0 )
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caller.Region.MakeGuard( target );
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}
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public BaseGuard( Mobile target )
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{
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if ( target != null )
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{
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Location = target.Location;
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Map = target.Map;
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Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
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}
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}
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public BaseGuard( Serial serial ) : base( serial )
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{
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}
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public override bool OnBeforeDeath()
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{
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Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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PlaySound( 0x1FE );
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Delete();
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return false;
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}
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public abstract Mobile Focus{ get; set; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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369
Scripts/Mobiles/Guards/WarriorGuard.cs
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369
Scripts/Mobiles/Guards/WarriorGuard.cs
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@ -0,0 +1,369 @@
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using System;
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using System.Collections;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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public class WarriorGuard : BaseGuard
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{
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private Timer m_AttackTimer, m_IdleTimer;
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private Mobile m_Focus;
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[Constructable]
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public WarriorGuard() : this( null )
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{
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}
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public WarriorGuard( Mobile target ) : base( target )
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{
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InitStats( 1000, 1000, 1000 );
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Title = "the guard";
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SpeechHue = Utility.RandomDyedHue();
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Hue = Utility.RandomSkinHue();
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if ( Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "female" );
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switch( Utility.Random( 2 ) )
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{
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case 0: AddItem( new LeatherSkirt() ); break;
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case 1: AddItem( new LeatherShorts() ); break;
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}
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switch( Utility.Random( 5 ) )
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{
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case 0: AddItem( new FemaleLeatherChest() ); break;
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case 1: AddItem( new FemaleStuddedChest() ); break;
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case 2: AddItem( new LeatherBustierArms() ); break;
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case 3: AddItem( new StuddedBustierArms() ); break;
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case 4: AddItem( new FemalePlateChest() ); break;
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}
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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AddItem( new PlateChest() );
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AddItem( new PlateArms() );
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AddItem( new PlateLegs() );
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switch( Utility.Random( 3 ) )
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{
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case 0: AddItem( new Doublet( Utility.RandomNondyedHue() ) ); break;
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case 1: AddItem( new Tunic( Utility.RandomNondyedHue() ) ); break;
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case 2: AddItem( new BodySash( Utility.RandomNondyedHue() ) ); break;
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}
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}
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Utility.AssignRandomHair( this );
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if( Utility.RandomBool() )
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Utility.AssignRandomFacialHair( this, HairHue );
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||||
|
||||
Halberd weapon = new Halberd();
|
||||
|
||||
weapon.Movable = false;
|
||||
weapon.Crafter = this;
|
||||
weapon.Quality = WeaponQuality.Exceptional;
|
||||
|
||||
AddItem( weapon );
|
||||
|
||||
Container pack = new Backpack();
|
||||
|
||||
pack.Movable = false;
|
||||
|
||||
pack.DropItem( new Gold( 10, 25 ) );
|
||||
|
||||
AddItem( pack );
|
||||
|
||||
Skills[SkillName.Anatomy].Base = 120.0;
|
||||
Skills[SkillName.Tactics].Base = 120.0;
|
||||
Skills[SkillName.Swords].Base = 120.0;
|
||||
Skills[SkillName.MagicResist].Base = 120.0;
|
||||
Skills[SkillName.DetectHidden].Base = 100.0;
|
||||
|
||||
this.NextCombatTime = Core.TickCount + 500;
|
||||
this.Focus = target;
|
||||
}
|
||||
|
||||
public WarriorGuard( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( m_Focus != null && m_Focus.Alive )
|
||||
new AvengeTimer( m_Focus ).Start(); // If a guard dies, three more guards will spawn
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public override Mobile Focus
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Focus;
|
||||
}
|
||||
set
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
Mobile oldFocus = m_Focus;
|
||||
|
||||
if ( oldFocus != value )
|
||||
{
|
||||
m_Focus = value;
|
||||
|
||||
if ( value != null )
|
||||
this.AggressiveAction( value );
|
||||
|
||||
Combatant = value;
|
||||
|
||||
if ( oldFocus != null && !oldFocus.Alive )
|
||||
Say( "Thou hast suffered thy punishment, scoundrel." );
|
||||
|
||||
if ( value != null )
|
||||
Say( 500131 ); // Thou wilt regret thine actions, swine!
|
||||
|
||||
if ( m_AttackTimer != null )
|
||||
{
|
||||
m_AttackTimer.Stop();
|
||||
m_AttackTimer = null;
|
||||
}
|
||||
|
||||
if ( m_IdleTimer != null )
|
||||
{
|
||||
m_IdleTimer.Stop();
|
||||
m_IdleTimer = null;
|
||||
}
|
||||
|
||||
if ( m_Focus != null )
|
||||
{
|
||||
m_AttackTimer = new AttackTimer( this );
|
||||
m_AttackTimer.Start();
|
||||
((AttackTimer)m_AttackTimer).DoOnTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IdleTimer = new IdleTimer( this );
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
}
|
||||
else if ( m_Focus == null && m_IdleTimer == null )
|
||||
{
|
||||
m_IdleTimer = new IdleTimer( this );
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Focus );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Focus = reader.ReadMobile();
|
||||
|
||||
if ( m_Focus != null )
|
||||
{
|
||||
m_AttackTimer = new AttackTimer( this );
|
||||
m_AttackTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IdleTimer = new IdleTimer( this );
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_AttackTimer != null )
|
||||
{
|
||||
m_AttackTimer.Stop();
|
||||
m_AttackTimer = null;
|
||||
}
|
||||
|
||||
if ( m_IdleTimer != null )
|
||||
{
|
||||
m_IdleTimer.Stop();
|
||||
m_IdleTimer = null;
|
||||
}
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class AvengeTimer : Timer
|
||||
{
|
||||
private Mobile m_Focus;
|
||||
|
||||
public AvengeTimer( Mobile focus ) : base( TimeSpan.FromSeconds( 2.5 ), TimeSpan.FromSeconds( 1.0 ), 3 )
|
||||
{
|
||||
m_Focus = focus;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
BaseGuard.Spawn( m_Focus, m_Focus, 1, true );
|
||||
}
|
||||
}
|
||||
|
||||
private class AttackTimer : Timer
|
||||
{
|
||||
private WarriorGuard m_Owner;
|
||||
|
||||
public AttackTimer( WarriorGuard owner ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.1 ) )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
public void DoOnTick()
|
||||
{
|
||||
OnTick();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Owner.Deleted )
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Owner.Criminal = false;
|
||||
m_Owner.Kills = 0;
|
||||
m_Owner.Stam = m_Owner.StamMax;
|
||||
|
||||
Mobile target = m_Owner.Focus;
|
||||
|
||||
if ( target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful( target )) )
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
else if ( m_Owner.Weapon is Fists )
|
||||
{
|
||||
m_Owner.Kill();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( target != null && m_Owner.Combatant != target )
|
||||
m_Owner.Combatant = target;
|
||||
|
||||
if ( target == null )
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{// <instakill>
|
||||
TeleportTo( target );
|
||||
target.BoltEffect( 0 );
|
||||
|
||||
if ( target is BaseCreature )
|
||||
((BaseCreature)target).NoKillAwards = true;
|
||||
|
||||
target.Damage( target.HitsMax, m_Owner );
|
||||
target.Kill(); // just in case, maybe Damage is overriden on some shard
|
||||
|
||||
if ( target.Corpse != null && !target.Player )
|
||||
target.Corpse.Delete();
|
||||
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
}// </instakill>
|
||||
/*else if ( !m_Owner.InRange( target, 20 ) )
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
}
|
||||
else if ( !m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ) )
|
||||
{
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if ( !m_Owner.InRange( target, 1 ) )
|
||||
{
|
||||
if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) )
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if ( !m_Owner.CanSee( target ) )
|
||||
{
|
||||
if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 )
|
||||
m_Owner.Say( "Reveal!" );
|
||||
}*/
|
||||
}
|
||||
|
||||
private void TeleportTo( Mobile target )
|
||||
{
|
||||
Point3D from = m_Owner.Location;
|
||||
Point3D to = target.Location;
|
||||
|
||||
m_Owner.Location = to;
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( from, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( to, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
|
||||
|
||||
m_Owner.PlaySound( 0x1FE );
|
||||
}
|
||||
}
|
||||
|
||||
private class IdleTimer : Timer
|
||||
{
|
||||
private WarriorGuard m_Owner;
|
||||
private int m_Stage;
|
||||
|
||||
public IdleTimer( WarriorGuard owner ) : base( TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.5 ) )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Owner.Deleted )
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( (m_Stage++ % 4) == 0 || !m_Owner.Move( m_Owner.Direction ) )
|
||||
m_Owner.Direction = (Direction)Utility.Random( 8 );
|
||||
|
||||
if ( m_Stage > 16 )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
|
||||
m_Owner.PlaySound( 0x1FE );
|
||||
|
||||
m_Owner.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue