#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
namespace Server.Mobiles
{
public abstract class BaseHealer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override bool IsActiveVendor{ get{ return false; } }
public override bool IsInvulnerable{ get{ return false; } }
public override void InitSBInfo()
{
}
public BaseHealer() : base( null )
{
if ( !IsInvulnerable )
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = BaseCreature.DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
SpeechHue = 0;
SetStr( 304, 400 );
SetDex( 102, 150 );
SetInt( 204, 300 );
SetDamage( 10, 23 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Anatomy, 75.0, 97.5 );
SetSkill( SkillName.EvalInt, 82.0, 100.0 );
SetSkill( SkillName.Healing, 75.0, 97.5 );
SetSkill( SkillName.Magery, 82.0, 100.0 );
SetSkill( SkillName.MagicResist, 82.0, 100.0 );
SetSkill( SkillName.Tactics, 82.0, 100.0 );
Fame = 1000;
Karma = 10000;
PackItem( new Bandage( Utility.RandomMinMax( 5, 10 ) ) );
PackItem( new HealPotion() );
PackItem( new CurePotion() );
}
public override VendorShoeType ShoeType{ get{ return VendorShoeType.Sandals; } }
public virtual int GetRobeColor()
{
return Utility.RandomYellowHue();
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Robe( GetRobeColor() ) );
}
public virtual bool HealsYoungPlayers{ get{ return true; } }
public virtual bool CheckResurrect( Mobile m )
{
return true;
}
private DateTime m_NextResurrect;
private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds( 2.0 );
public virtual void OfferResurrection( Mobile m )
{
Direction = GetDirectionTo( m );
m.PlaySound(0x1F2);
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
}
public virtual void OfferHeal( PlayerMobile m )
{
Direction = GetDirectionTo( m );
if ( m.CheckYoungHealTime() )
{
Say( 501229 ); // You look like you need some healing my child.
m.PlaySound( 0x1F2 );
m.FixedEffect( 0x376A, 9, 32 );
m.Hits = m.HitsMax;
}
else
{
Say( 501228 ); // I can do no more for you at this time.
}
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( !m.Frozen && DateTime.UtcNow >= m_NextResurrect && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
{
if ( !m.Alive )
{
m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
{
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
}
else if ( CheckResurrect( m ) )
{
OfferResurrection( m );
}
}
else if ( this.HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile && ((PlayerMobile)m).Young )
{
OfferHeal( (PlayerMobile) m );
}
}
}
public BaseHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
if ( !IsInvulnerable )
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = BaseCreature.DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
}
}
}

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using System;
using Server;
namespace Server.Mobiles
{
public class EvilHealer : BaseHealer
{
public override bool CanTeach{ get{ return true; } }
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Forensics )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.SpiritSpeak )
|| ( skill == SkillName.Swords );
}
[Constructable]
public EvilHealer()
{
Title = "the healer";
Karma = -10000;
SetSkill( SkillName.Forensics, 80.0, 100.0 );
SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
SetSkill( SkillName.Swords, 80.0, 100.0 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool IsActiveVendor{ get{ return true; } }
public override void InitSBInfo()
{
SBInfos.Add( new SBHealer() );
}
public override bool CheckResurrect( Mobile m )
{
if ( Core.AOS && m.Criminal )
{
Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
return false;
}
return true;
}
public EvilHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class EvilWanderingHealer : BaseHealer
{
public override bool CanTeach{ get{ return true; } }
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Anatomy )
|| ( skill == SkillName.Camping )
|| ( skill == SkillName.Forensics )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
public EvilWanderingHealer()
{
Title = ( Core.AOS ) ? "the Priest Of Mondain" : "the evil wandering healer";
Karma = -10000;
AddItem( new GnarledStaff() );
SetSkill( SkillName.Camping, 80.0, 100.0 );
SetSkill( SkillName.Forensics, 80.0, 100.0 );
SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
public override bool CheckResurrect( Mobile m )
{
if ( Core.AOS && m.Criminal )
{
Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
return false;
}
return true;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.5 )
c.DropItem( new FragmentOfAMap() );
}
public EvilWanderingHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Title == "the wandering healer" && Core.AOS )
Title = "the priest of Mondain";
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class FortuneTeller : BaseHealer
{
public override bool CanTeach{ get{ return true; } }
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Anatomy )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.Forensics )
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
public FortuneTeller()
{
Title = "the fortune teller";
SetSkill( SkillName.Anatomy, 85.0, 100.0 );
SetSkill( SkillName.Healing, 90.0, 100.0 );
SetSkill( SkillName.Forensics, 75.0, 98.0 );
SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
}
public override bool IsActiveVendor{ get{ return true; } }
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
SBInfos.Add( new SBMage() );
SBInfos.Add( new SBFortuneTeller() );
}
public override int GetRobeColor()
{
return Utility.RandomBrightHue();
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
case 1: AddItem( new WizardsHat( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
}
AddItem( new Spellbook() );
}
public FortuneTeller( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Mobiles
{
public class Healer : BaseHealer
{
public override bool CanTeach{ get{ return true; } }
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Forensics )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.SpiritSpeak )
|| ( skill == SkillName.Swords );
}
[Constructable]
public Healer()
{
Title = "the healer";
if ( !Core.AOS )
NameHue = 0x35;
SetSkill( SkillName.Forensics, 80.0, 100.0 );
SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
SetSkill( SkillName.Swords, 80.0, 100.0 );
}
public override bool IsActiveVendor{ get{ return true; } }
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
SBInfos.Add( new SBHealer() );
}
public override bool CheckResurrect( Mobile m )
{
if ( m.Criminal )
{
Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
return false;
}
else if ( m.Kills >= 5 )
{
Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
else if ( m.Karma < 0 )
{
Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
}
return true;
}
public Healer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Core.AOS && NameHue == 0x35 )
NameHue = -1;
}
}
}

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using System;
using Server;
using Server.Gumps;
namespace Server.Mobiles
{
public class PricedHealer : BaseHealer
{
private int m_Price;
[CommandProperty( AccessLevel.GameMaster )]
public int Price
{
get{ return m_Price; }
set{ m_Price = value; }
}
[Constructable]
public PricedHealer() : this( 5000 )
{
}
[Constructable]
public PricedHealer( int price )
{
m_Price = price;
if ( !Core.AOS )
NameHue = 0x35;
}
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
}
public override bool HealsYoungPlayers{ get{ return false; } }
public override void OfferResurrection( Mobile m )
{
Direction = GetDirectionTo( m );
m.PlaySound( 0x214 );
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, this, m_Price ) );
}
public override bool CheckResurrect( Mobile m )
{
return true;
}
public PricedHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Price );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Price = reader.ReadInt();
break;
}
}
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class WanderingHealer : BaseHealer
{
public override bool CanTeach{ get{ return true; } }
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Anatomy )
|| ( skill == SkillName.Camping )
|| ( skill == SkillName.Forensics )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
public WanderingHealer()
{
Title = "the wandering healer";
AddItem( new GnarledStaff() );
SetSkill( SkillName.Camping, 80.0, 100.0 );
SetSkill( SkillName.Forensics, 80.0, 100.0 );
SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
}
public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
public override bool CheckResurrect( Mobile m )
{
if ( m.Criminal )
{
Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
return false;
}
else if ( m.Kills >= 5 )
{
Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
else if ( m.Karma < 0 )
{
Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
}
return true;
}
public WanderingHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}