#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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165
Scripts/Mobiles/Healers/BaseHealer.cs
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165
Scripts/Mobiles/Healers/BaseHealer.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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public abstract class BaseHealer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override bool IsActiveVendor{ get{ return false; } }
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public override bool IsInvulnerable{ get{ return false; } }
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public override void InitSBInfo()
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{
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}
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public BaseHealer() : base( null )
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{
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if ( !IsInvulnerable )
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = BaseCreature.DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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SpeechHue = 0;
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SetStr( 304, 400 );
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SetDex( 102, 150 );
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SetInt( 204, 300 );
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SetDamage( 10, 23 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Anatomy, 75.0, 97.5 );
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SetSkill( SkillName.EvalInt, 82.0, 100.0 );
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SetSkill( SkillName.Healing, 75.0, 97.5 );
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SetSkill( SkillName.Magery, 82.0, 100.0 );
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SetSkill( SkillName.MagicResist, 82.0, 100.0 );
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SetSkill( SkillName.Tactics, 82.0, 100.0 );
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Fame = 1000;
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Karma = 10000;
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PackItem( new Bandage( Utility.RandomMinMax( 5, 10 ) ) );
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PackItem( new HealPotion() );
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PackItem( new CurePotion() );
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}
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public override VendorShoeType ShoeType{ get{ return VendorShoeType.Sandals; } }
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public virtual int GetRobeColor()
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{
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return Utility.RandomYellowHue();
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new Robe( GetRobeColor() ) );
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}
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public virtual bool HealsYoungPlayers{ get{ return true; } }
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public virtual bool CheckResurrect( Mobile m )
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{
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return true;
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}
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private DateTime m_NextResurrect;
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private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds( 2.0 );
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public virtual void OfferResurrection( Mobile m )
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{
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Direction = GetDirectionTo( m );
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m.PlaySound(0x1F2);
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
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}
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public virtual void OfferHeal( PlayerMobile m )
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{
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Direction = GetDirectionTo( m );
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if ( m.CheckYoungHealTime() )
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{
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Say( 501229 ); // You look like you need some healing my child.
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m.PlaySound( 0x1F2 );
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m.FixedEffect( 0x376A, 9, 32 );
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m.Hits = m.HitsMax;
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}
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else
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{
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Say( 501228 ); // I can do no more for you at this time.
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}
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( !m.Frozen && DateTime.UtcNow >= m_NextResurrect && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
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{
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if ( !m.Alive )
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{
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m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
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if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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else if ( CheckResurrect( m ) )
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{
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OfferResurrection( m );
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}
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}
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else if ( this.HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile && ((PlayerMobile)m).Young )
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{
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OfferHeal( (PlayerMobile) m );
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}
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}
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}
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public BaseHealer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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if ( !IsInvulnerable )
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = BaseCreature.DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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}
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}
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}
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70
Scripts/Mobiles/Healers/EvilHealer.cs
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70
Scripts/Mobiles/Healers/EvilHealer.cs
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@ -0,0 +1,70 @@
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using System;
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using Server;
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namespace Server.Mobiles
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{
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public class EvilHealer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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if ( !base.CheckTeach( skill, from ) )
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return false;
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return ( skill == SkillName.Forensics )
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|| ( skill == SkillName.Healing )
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|| ( skill == SkillName.SpiritSpeak )
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|| ( skill == SkillName.Swords );
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}
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[Constructable]
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public EvilHealer()
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{
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Title = "the healer";
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Karma = -10000;
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SetSkill( SkillName.Forensics, 80.0, 100.0 );
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SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool IsActiveVendor{ get{ return true; } }
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBHealer() );
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}
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public override bool CheckResurrect( Mobile m )
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{
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if ( Core.AOS && m.Criminal )
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{
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Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public EvilHealer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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79
Scripts/Mobiles/Healers/EvilWanderingHealer.cs
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79
Scripts/Mobiles/Healers/EvilWanderingHealer.cs
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@ -0,0 +1,79 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class EvilWanderingHealer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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if ( !base.CheckTeach( skill, from ) )
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return false;
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return ( skill == SkillName.Anatomy )
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|| ( skill == SkillName.Camping )
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|| ( skill == SkillName.Forensics )
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|| ( skill == SkillName.Healing )
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|| ( skill == SkillName.SpiritSpeak );
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}
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[Constructable]
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public EvilWanderingHealer()
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{
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Title = ( Core.AOS ) ? "the Priest Of Mondain" : "the evil wandering healer";
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Karma = -10000;
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AddItem( new GnarledStaff() );
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SetSkill( SkillName.Camping, 80.0, 100.0 );
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SetSkill( SkillName.Forensics, 80.0, 100.0 );
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SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
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public override bool CheckResurrect( Mobile m )
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{
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if ( Core.AOS && m.Criminal )
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{
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Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.5 )
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c.DropItem( new FragmentOfAMap() );
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}
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public EvilWanderingHealer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 && Title == "the wandering healer" && Core.AOS )
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Title = "the priest of Mondain";
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}
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}
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}
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80
Scripts/Mobiles/Healers/FortuneTeller.cs
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80
Scripts/Mobiles/Healers/FortuneTeller.cs
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@ -0,0 +1,80 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class FortuneTeller : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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if ( !base.CheckTeach( skill, from ) )
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return false;
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return ( skill == SkillName.Anatomy )
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|| ( skill == SkillName.Healing )
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|| ( skill == SkillName.Forensics )
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|| ( skill == SkillName.SpiritSpeak );
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}
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[Constructable]
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public FortuneTeller()
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{
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Title = "the fortune teller";
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SetSkill( SkillName.Anatomy, 85.0, 100.0 );
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SetSkill( SkillName.Healing, 90.0, 100.0 );
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SetSkill( SkillName.Forensics, 75.0, 98.0 );
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SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
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}
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public override bool IsActiveVendor{ get{ return true; } }
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public override bool IsInvulnerable{ get{ return true; } }
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBMage() );
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SBInfos.Add( new SBFortuneTeller() );
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}
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public override int GetRobeColor()
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{
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return Utility.RandomBrightHue();
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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switch ( Utility.Random( 3 ) )
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{
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case 0: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
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case 1: AddItem( new WizardsHat( Utility.RandomBrightHue() ) ); break;
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case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
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}
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AddItem( new Spellbook() );
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}
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public FortuneTeller( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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83
Scripts/Mobiles/Healers/Healer.cs
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83
Scripts/Mobiles/Healers/Healer.cs
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@ -0,0 +1,83 @@
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using System;
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using Server;
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namespace Server.Mobiles
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{
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public class Healer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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if ( !base.CheckTeach( skill, from ) )
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return false;
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return ( skill == SkillName.Forensics )
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|| ( skill == SkillName.Healing )
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|| ( skill == SkillName.SpiritSpeak )
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|| ( skill == SkillName.Swords );
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}
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[Constructable]
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public Healer()
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{
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Title = "the healer";
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if ( !Core.AOS )
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NameHue = 0x35;
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SetSkill( SkillName.Forensics, 80.0, 100.0 );
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SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public override bool IsActiveVendor{ get{ return true; } }
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public override bool IsInvulnerable{ get{ return true; } }
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBHealer() );
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}
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public override bool CheckResurrect( Mobile m )
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{
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if ( m.Criminal )
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{
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Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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else if ( m.Kills >= 5 )
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{
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Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee.
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return false;
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}
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else if ( m.Karma < 0 )
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{
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Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
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}
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return true;
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}
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public Healer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Core.AOS && NameHue == 0x35 )
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NameHue = -1;
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}
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}
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}
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85
Scripts/Mobiles/Healers/PricedHealer.cs
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85
Scripts/Mobiles/Healers/PricedHealer.cs
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@ -0,0 +1,85 @@
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using System;
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using Server;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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public class PricedHealer : BaseHealer
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{
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private int m_Price;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Price
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{
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get{ return m_Price; }
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set{ m_Price = value; }
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}
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[Constructable]
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public PricedHealer() : this( 5000 )
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{
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}
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[Constructable]
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public PricedHealer( int price )
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{
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m_Price = price;
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if ( !Core.AOS )
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NameHue = 0x35;
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}
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public override bool IsInvulnerable{ get{ return true; } }
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public override void InitSBInfo()
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{
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}
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public override bool HealsYoungPlayers{ get{ return false; } }
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public override void OfferResurrection( Mobile m )
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{
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Direction = GetDirectionTo( m );
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m.PlaySound( 0x214 );
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m.FixedEffect( 0x376A, 10, 16 );
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|
||||
m.CloseGump( typeof( ResurrectGump ) );
|
||||
m.SendGump( new ResurrectGump( m, this, m_Price ) );
|
||||
}
|
||||
|
||||
public override bool CheckResurrect( Mobile m )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PricedHealer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_Price );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Price = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Scripts/Mobiles/Healers/WanderingHealer.cs
Normal file
75
Scripts/Mobiles/Healers/WanderingHealer.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class WanderingHealer : BaseHealer
|
||||
{
|
||||
public override bool CanTeach{ get{ return true; } }
|
||||
|
||||
public override bool CheckTeach( SkillName skill, Mobile from )
|
||||
{
|
||||
if ( !base.CheckTeach( skill, from ) )
|
||||
return false;
|
||||
|
||||
return ( skill == SkillName.Anatomy )
|
||||
|| ( skill == SkillName.Camping )
|
||||
|| ( skill == SkillName.Forensics )
|
||||
|| ( skill == SkillName.Healing )
|
||||
|| ( skill == SkillName.SpiritSpeak );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public WanderingHealer()
|
||||
{
|
||||
Title = "the wandering healer";
|
||||
|
||||
AddItem( new GnarledStaff() );
|
||||
|
||||
SetSkill( SkillName.Camping, 80.0, 100.0 );
|
||||
SetSkill( SkillName.Forensics, 80.0, 100.0 );
|
||||
SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
|
||||
}
|
||||
|
||||
public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
|
||||
|
||||
public override bool CheckResurrect( Mobile m )
|
||||
{
|
||||
if ( m.Criminal )
|
||||
{
|
||||
Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
else if ( m.Kills >= 5 )
|
||||
{
|
||||
Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
else if ( m.Karma < 0 )
|
||||
{
|
||||
Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public WanderingHealer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue