#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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165
Scripts/Mobiles/Healers/BaseHealer.cs
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165
Scripts/Mobiles/Healers/BaseHealer.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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public abstract class BaseHealer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override bool IsActiveVendor{ get{ return false; } }
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public override bool IsInvulnerable{ get{ return false; } }
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public override void InitSBInfo()
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{
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}
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public BaseHealer() : base( null )
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{
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if ( !IsInvulnerable )
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = BaseCreature.DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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SpeechHue = 0;
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SetStr( 304, 400 );
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SetDex( 102, 150 );
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SetInt( 204, 300 );
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SetDamage( 10, 23 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Anatomy, 75.0, 97.5 );
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SetSkill( SkillName.EvalInt, 82.0, 100.0 );
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SetSkill( SkillName.Healing, 75.0, 97.5 );
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SetSkill( SkillName.Magery, 82.0, 100.0 );
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SetSkill( SkillName.MagicResist, 82.0, 100.0 );
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SetSkill( SkillName.Tactics, 82.0, 100.0 );
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Fame = 1000;
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Karma = 10000;
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PackItem( new Bandage( Utility.RandomMinMax( 5, 10 ) ) );
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PackItem( new HealPotion() );
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PackItem( new CurePotion() );
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}
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public override VendorShoeType ShoeType{ get{ return VendorShoeType.Sandals; } }
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public virtual int GetRobeColor()
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{
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return Utility.RandomYellowHue();
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new Robe( GetRobeColor() ) );
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}
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public virtual bool HealsYoungPlayers{ get{ return true; } }
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public virtual bool CheckResurrect( Mobile m )
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{
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return true;
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}
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private DateTime m_NextResurrect;
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private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds( 2.0 );
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public virtual void OfferResurrection( Mobile m )
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{
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Direction = GetDirectionTo( m );
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m.PlaySound(0x1F2);
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
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}
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public virtual void OfferHeal( PlayerMobile m )
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{
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Direction = GetDirectionTo( m );
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if ( m.CheckYoungHealTime() )
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{
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Say( 501229 ); // You look like you need some healing my child.
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m.PlaySound( 0x1F2 );
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m.FixedEffect( 0x376A, 9, 32 );
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m.Hits = m.HitsMax;
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}
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else
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{
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Say( 501228 ); // I can do no more for you at this time.
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}
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( !m.Frozen && DateTime.UtcNow >= m_NextResurrect && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
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{
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if ( !m.Alive )
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{
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m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
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if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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else if ( CheckResurrect( m ) )
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{
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OfferResurrection( m );
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}
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}
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else if ( this.HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile && ((PlayerMobile)m).Young )
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{
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OfferHeal( (PlayerMobile) m );
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}
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}
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}
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public BaseHealer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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if ( !IsInvulnerable )
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = BaseCreature.DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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}
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}
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}
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