#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Gumps;
namespace Server.Mobiles
{
public class PricedHealer : BaseHealer
{
private int m_Price;
[CommandProperty( AccessLevel.GameMaster )]
public int Price
{
get{ return m_Price; }
set{ m_Price = value; }
}
[Constructable]
public PricedHealer() : this( 5000 )
{
}
[Constructable]
public PricedHealer( int price )
{
m_Price = price;
if ( !Core.AOS )
NameHue = 0x35;
}
public override bool IsInvulnerable{ get{ return true; } }
public override void InitSBInfo()
{
}
public override bool HealsYoungPlayers{ get{ return false; } }
public override void OfferResurrection( Mobile m )
{
Direction = GetDirectionTo( m );
m.PlaySound( 0x214 );
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, this, m_Price ) );
}
public override bool CheckResurrect( Mobile m )
{
return true;
}
public PricedHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Price );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Price = reader.ReadInt();
break;
}
}
}
}
}