#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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75
Scripts/Mobiles/Healers/WanderingHealer.cs
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75
Scripts/Mobiles/Healers/WanderingHealer.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class WanderingHealer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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if ( !base.CheckTeach( skill, from ) )
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return false;
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return ( skill == SkillName.Anatomy )
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|| ( skill == SkillName.Camping )
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|| ( skill == SkillName.Forensics )
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|| ( skill == SkillName.Healing )
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|| ( skill == SkillName.SpiritSpeak );
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}
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[Constructable]
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public WanderingHealer()
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{
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Title = "the wandering healer";
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AddItem( new GnarledStaff() );
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SetSkill( SkillName.Camping, 80.0, 100.0 );
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SetSkill( SkillName.Forensics, 80.0, 100.0 );
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SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
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}
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public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
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public override bool CheckResurrect( Mobile m )
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{
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if ( m.Criminal )
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{
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Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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else if ( m.Kills >= 5 )
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{
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Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee.
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return false;
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}
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else if ( m.Karma < 0 )
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{
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Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
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}
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return true;
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}
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public WanderingHealer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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